Jump to content

Search the Community

Showing results for tags 'op'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. Well, sometimes you just want to cheat. And, I know there's a cheat menu hiding in the Alt F12 menus, but, it's just not as satisfying as a truly ludicrous set of science fantasy drives. So, I'm working on a collection of parts to make truly absurd craft. These won't be exotic ideas from physicists. There's already mods for salt water reactors and project Orion drives and Alcubierre drives. I'm talking Star trek grade technobabble stuff. Engines that run of Handwavium and electricity from Eludium reactors. I've got some other mods to work on, so I'd like to know how much interest there is in this sort of thing. I'll be honest and say I first created a very early version of this ages back to test other mods on other planets when I didn't want to just hyperedit myself there. So, I'm unclear how many people might find a use. So far I'm working on three grades of engine. Planetary (a few G, deep throttling, short and fat to help with landing leg placement), interplanetary (maybe ten to twenty times the thrust, long and a bit cooler looking), and interstellar (doesn't work yet, but will hopefully be some sort of warp thing). The planetary and interplanetary engines will work from Handwavium, which can just be a stored amount, or converted in a reactor from Taurusfecallium. Everything uses a lot of electricity, so there's a reactor that used Eludium and Phlebotium. The warp drives I'm hoping to make work using Energized Di-Francium-Tri-Absurdium Crystal. Apart from the word Francium (it's under lithium on the periodic table, a fairly long way under) those are all as meaningful as the others. I couldn't really fit a crystal structure name in to take the liquid out of "di-"lithium as a crystal. No, I'm not serious. Yes, I am serious about releasing this for download. In fact, here it is: http://spacedock.info/mod/1137/Space Opera (Licensed as CC BY-SA 4.0, aka, steal it but don't pretend it's yours) And some pics of the parts (engines, and warp core not textured yet, and there's also some RCS that works on Handwavium, but it's VERY early days and may change dramatically); Inter-planetary Engine Planetary Engine Reactor and Eludium Containment and Warp Core (WIP) Handwavium Tank Handwavium Generator and Phlebotium Tanks And and Taurusfecalium Kontainment Unit Warp Drive Polarity Field Generator Quantum Entangler
×
×
  • Create New...