Jump to content

Search the Community

Showing results for tags 'part menu'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. As we all know, the part menu easily becomes cluttered with even a few part mods. With the upcoming release of 1.1 and 64 bit KSP, people will be able to use many more mods than before, especially mods containing many, many parts. But even in the stock game, some part placements make no sense and are confusing, such as the location of crew cabins in the Utilities tab. My suggestion aims to fix that, without adding dozens of extra menus; it instead adds subcategories for each tab. When you selected a tab like "Utilities," a drop down menu would appear under the Utilities menu with the subcategories' tabs. This is how my idea of the perfect part menu would be organized: The "^" symbol designates a tab as a subcategory. Command ^ Crewed Control - Crewed parts with command capability like the Mk 3 cockpit or the Mk 1-2 pod ^ Crew Storage - Crewed parts without command capability like the science lab, crew cabins and the Hitchhiker ^ Probes - Various probe cores, as well as the avionics nosecone ^ Remote Communication - Transmitters, antennae, and resource scanners Propulsion ^ Aircraft Tanks - Aircraft fuel tanks (Aircraft adapters not included) ^ General Fuel Tanks - General rocket fuel tanks ^ Monopropellent Tanks - Various monopropellent tanks ^ Rocket Engines - Rocket engines (duh) ^ Solid Rockets - SRBs (duh) ^ Nuclear Engines - The only one in this category is the LV-N (This is mostly here for the mods that add several nuclear engines) ^ Electric Engines - Just the Dawn (This is again mostly here for mods that add a ton electrical engines [Nertea, I'm looking at you ] ) ^ Jet Engines and Intakes - Jet engines and air intakes (duh) Structural ^ Adapters - Stack adapters, as well as aircraft adapters ^ Construction - Struts, girder segments, docking ports, the launch stability enhancer and other structural bits. (Also, KAS parts would go nicely in this category) ^ Decouplers and Separators - This should be easy to figure out ^ Storage - Cargo bays, service bays, and the Mk3 ramp Utilities (This needed major reorganization) ^ Electrical - Solar panels, batteries, fuel cells, lights and the RTG (Basically anything having to do with electricity) ^ Heat Management - Radiators and heatsinks, as well as heat shields ^ Resource Collection - ISRU equipment and surface scanner, but not the orbital scanners ^ Surface Utilities - Ladders, landing legs, landing gear and rover wheels as well as the command chair ^ Precision Control - RCS thrusters and reaction wheels are found ^ Science! - Science stuff Aerodynamics (Also needed major reorganization) ^ Wings - Wing segments (duh5) ^ Aerodynamic Control - Winglets and control surfaces ^ Nose Cones and Fairings - Self-explanatory ^ Velocity Management - Parachutes and AIRBRAKES This is what I would like to see in a part menu in KSP. It would also be nice if we could change the part tabs more easily with config files, which I know Filter Extension already allows. Let me know what you think!
×
×
  • Create New...