Search the Community
Showing results for tags 'physical warp'.
-
KSP Version: Kerbal Space Program - 1.3.0.1804 (WindowsPlayer x64) en-us What Happens: Target ship jumps in physical warp when rendezvous Mods / Add-Ons: All Stock Steps to Replicate: 1) Launch one ship to orbit 2) Launch second one 3) Rendezvous first and second ships to distance less than 1000m and more than 300m and make their relative speed <1m/s 4) Focus one of the vessels 5) Press Alt+. to start physical warp x2, x3 or x4 6) Observe how jumps target ship 7) Press / to return to x1 speed 8) Observe how target ship returns back to initial position from 3-4) Result: Target ship jumps in physical warp when rendezvous Fixes/Workarounds: I found no one. Please, help. Other Notes/Pictures/Log Files: When ships get closer than 200m this bug disappears. I.e. target ship don't jump when I perform physical warp. Here are few screenshots made one after another. You can see on the timer there is not much time passed. Also you can see relative speed between current ship and target one is 0.1m/s. The only thing changes is physical warp speed: Last screenshot was made after previous 4 to show that on x1 speed target ship is still on its old place. It's absolutely clear install, no mods present. I can provide save file with exactly this situation and VAB files for both ships (just tell me where should I send them). How can I fix this problem? I tried to look for solution for it, but found no one. Please help me, don't delete this thread! At least PM me if I doing something wrong, because I really confused.
- 2 replies
-
- 1
-
- bug report
- ship rendezvous
-
(and 1 more)
Tagged with: