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Hi, I'm Clockwork, and I'm starting a mod on plant science based experiments. There are however a few problems with my endeavor to create a good mod, one of them being my inability to model and another being my complete lack of understanding of how to export a MU file from Unity. If you want to help me create some good models (I'm looking at all those blender magicians out there) you can just upload them to the github repository I created for this mod. If you understand how to make a MU file, PLEASE let me know! That is the only thing that I'm missing to make this mod a reality. Who doesn't want to grow potatoes on Dunna? Or Raddishes, (different from Radishes) in orbit of Kerbol? We've all wanted to get Jeb Stuck on Dunna Right? Then when you did it and realized that you were missing potatoes, all the fun was gone, right? Lets make this a reality, KSP community! I'm looking for recruits for the ClockworkModdingTeam (name subject to change) so if you want to be part of a modding group, this may be an option for you. You basically just need a GitHub account and Unity, and if you want to be a modeler, just whatever modeling software you prefer. There may be slight time difference on updates with this mod because I am in Korea, but since were all internet savvy here (or at least I hope we are ) it shouldn't be that much of an issue. This concludes my initial post on the development of the Kerbal Botany Expansion. Sorry almost forgot: Repository In GitHub Note: Modding is what a normal person does, and Moding is when you can't spell
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