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  1. Your goal is to use only Making History parts (or restock+ versions) to get as far as possible. Level 1: Reach sub-orbit The DLC is pretty bare-bones, so even this isn't as easy as usual Level 2: Standard easy mission, not much to say. Level 3: Land and return from Mun/Minmus/Poles of Kerbin Not as easy as you'd think, but challenges faced in orbital capabilities are used here. Lack of jet engines makes this double-level-2. Level 4: Interplanetary Fly-by and return or Lithobraking Getting hot, needing excessive tomfoolery and boosters to stretch Dv Level 5: Interplanetary landing and return Basically level 4 + level 3 combined. How even? Extra: Kerbol/Jool-dive: Try to get as close but still manage to survive. Multi-mission: Do something like a Mun and Minmus or Jool 3-5. Please don't attempt a Grand Tour for your own sake. Space station: Your only choice for docking is the airlock and solar panels aren't available.
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