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Showing results for tags 'png to dds'.
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so recently ive figured out you can reduce image quality to help save on ram and increased preformance; I'm assuming it's mostly related to part/world textures, but not all image files are nessisarily part/world textures. i downloaded KER and noticed they use a PNG image file. guessing its for the GUI or toolbar icon. anyways, im wondering if KSP automatically knows how to treat all image file formats? I read yesterday that .dds files run more efficiently than the others, so is there a reason why modders use png or mbm formats? could i use a converter to turn them into dds files and ksp would still know how to treat them without much hicup? or would i have to edit some files to point them to the right direction? would it break the mod in any way? Thank you, just trying to save some ram is all, im just about at my limit. and I do understand that in most cases, the images resolution is reduced. Ive seen some threads about ram reduction, but as far as i know its in relation to actual part textures and things as such, not necessarily the other objects people might overlook like toolbar icons, or ingame GUIs, maybe it wont make much difference, but im willing to try and find out lol, unless of course someone already knows the answer :D. Thanks again guys! please correct any misinformation.(i say this because ive read the squad folder had some performance/size issues, but that may have been because the image files were not in dds format? which a recent patch corrected? basically dds files would be a better choice for performance correct?) THANK-YA! THANK-YA!
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- image textures
- file reduction
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