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Showing results for tags 'qa'.
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I'll admit that I'm clueless on QA in general, and particular about how it's done at Intercept Games. However, as my day job requires me to create financial reports covering large amounts of money (let's just say that I need to adjust the column width in Excel to fit the numbers in the output) I do have some experience in quality checking, and from my laymen, Monday Morning Coach, Captain on the Quay viewpoint it seems some checks are being skipped. See, I know what to look for.. Discrepancies by week, month, product, and a couple of other dimensions. So my quality checks look at those. But there are always the things you don't look for. So, I pull out the detail reports for our top-5 customers, and for another random 5. And that's the step that's missing with KSP2 QA. Run a handful of extended play-through scenarios: Build a ship from scratch in the VAB, launch it, put it in orbit Build another ship from scratch, launch it, dock with the first one Undock both ships and return to Kerbin Build a ship, launch, and land it on Mun, plant a flag, and return to Kerbing Build a ship, launch it, and land it on Minmus, plant a flag, and return to Kerbin Build a ship, launch it, land it on Duna, plant a flag, and return to Kerbin Between those 5 builds you can cover a wide variety of parts. And granted while not covering all situations and scenarios, it will cover a lot of ground. Current testing seems to focus on prescribed scenarios bound to known errors, and for time saving purposes those are either pre-saved or set up using a "cheat" dialog. And that's ok. You want to know if bug #684 has been addressed in all 12 known scenarios, and there's hundreds of cases you have to go through. But clearly, clearly, the vital act of "spot-checking" — in this case just playing the game — is not performed right now. Or if it is, some people need to get fired. There are just too many bugs in the game to believe a serious effort is made in that direction. If there is play testing, then why do we now have a hotfix for the fairing UI bug in the VAB. HOW WAS THAT MISSED? Fairings respawning on engine plates every. single. time. How could someone not see this and report this? Please. Add a handful of actually playing the game to the test book.
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just curious what everyone think of the market and platform since console joined the network (let's say ps2 or xbox1) market and update stuff + early access + etc. - do they offer enough typing help actually to share concept and idea - are they dumbing down the user by the lack of keyboard or or proper typing helper wich make sharing some sepcific kind of info a bit tedious i personnally tend to think console are not really in osmosis with the network aspect regarding that ... kinda a bit too much dumbly merchantile & play don't think on a few layers ... wich is bit counter productive regarding the current nowdays gaming market and interenet overall i ll be curious to read other feeling about that, not especially ksp related but more in general overall gaming market related UTF-8#q=ergonomics+layers+%26+various+kind+of+data+sharing https://books.google.fr/books?id=v8LrAAAAMAAJ&pg=PA652&lpg=PA652 . . .