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Showing results for tags 'radial preset'.
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I just took off a structural tube off a space station i'm designingand the game said, "No! Go to H-!" And now I can't do anything. I can't get rid of it, nor can I place it, I can't save the craft, I can't switch to action group/crew or switch to the VAB, I can't grab new parts, I can't rotate it, I can't do anything but move my stupid cursor. I can't open the pause menu to save or try to fix it, I just have to turn off my xbox and delete the space station i've been working on from existence. I can't undo last action either. And it's happened before. But that time, I had saved saved just before. I forgot why I stopped playing for 3 months. It's glitches like these that just murder my fun in ice-cold murder
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I forgot my password to the bug report things, so if someone could report this it would be lovely. I just finished a burn to get a munar encounter, and wish to fine tune it. When I set up a node, my path continues to show a munar encounter, but the maneuver node's path shows my orbit if the mun just disappeared. Upon Munar SOI entry, it shows my path in blue, then a purple path going into the bottom of the planet. This glitch really ruins the fun of the game, and it's the reason for all of my rage quits. I have no idea what causes this or why it happens, it just happens.
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I'm doing my submission for Weak Player's Micro sized distance challenge. a 0.625m challenge, and I reload a quicksave because I wasn't filming. And- my camera is stuck. I can do anything I want with my cursor and select the direction things (Stability Assist, ), but I can't move my camera, select/deselect docking mode, toggle map, or maneuver node, can't use presets. Nor can I pause. It's like i'm in time warp, but i'm not and can only use phys warp. All I can do is spin around the Nav-ball and watch Minmus draw ever closer. Aaaaaaaaaand, when I return to main menu none of the buttons there work either. KSP CONSOLE IS SO MUCH FUN
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I’m making a shuttle replica, and I go to put the nose cone on it. But there isn’t an orange variant. Is this a bug? Is there a workaround?
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Don't know if this is a feature or a glitch, so i'm also putting it here. I'm making a micro rocket to minmus, and it has 6 short srbs attaching to 1 long srb. But, when the short ones ran out, they began to use the center core's fuel.
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I'm making a micro rocket to minmus, and it has 6 short srbs attaching to 1 long srb. But, when the short ones ran out, they began to use the center core's fuel.
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Bob died in a kraken attack when reverting to launchpad, but his soup mist be trapped in Davie Jone’s locker, because it’s like he was removed from the game. Active kerbals: 4, but Bob isn’t there. And nor is he in the lost/missing section. Help This happened again, with no intention to survive the landing, I crashed jeb and reverted. He’s still dead. Luckily, I had a quick-save from a kerbin re-entry a week ago
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I’ve made several landers that use Oscar B tanks on radial decouplers feeding to the central part for descent stages. Problem is, when I do that, the fuel drains from the central core to the external tanks. I always double check the arrows go from the external tanks to the central core, but nope!
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So, I finished my rover in the SPH, and I press the “Switch editor.” It goes grey, like I clicked it, but nothing happens.
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Grip pad won’t let go of my cursor!
Wizard Kerbal posted a topic in KSP1 Technical Support (Console)
I’m building a Jool probe mission, I was taking off a high-grip pad off my science bombs to Laythe and Jool. Then, I selected the parts list, and the grip pad was still there. I tried placing it back on the vessel, I tried undoing last, and I couldn’t reload the ship because I couldn’t pause. I had to restart the mission. -
I'm launching a, one moment, 78 metric ton rover to the Mun, and when I switch to my second stage, at first it said it had 1,570 dV, it now has glitched out, and just doesn't show deltaV. The burn time indicator has no seconds, and the bar is red, the staging display shows a full tank, but isn't displaying dV. I don't get it
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I’ve lately been building massive rockets to go to Jool, and then when I press, “launch” it says my craft is too big. I’m using the Island airfeild now, but the glitch is really annoying. Any fixes? Edit: It’s spread to the VAB too. I wanted to make sure my Mun machine Mobile base worked on the Mun before launching it, and, well, can’t launch vessels over 30 parts.
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Mk 1 launch pad... In science mode?
Wizard Kerbal posted a topic in KSP1 Technical Support (Console)
I’m preparing to launch my interplanetary expedition, and it says my rocket is too big. What? I look at the launchpad, and it’s the level 1! I exit and re-enter the VAB, and it fixed itself. Edit(s): Now it’s the right pad, but it still says my rocket is too big I went to the engineer report and it was 160/18 tonnes. It’s so overweight for the mk1 launchpad It happened again.-
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I was building a VTOL in the SPH when my camera just stopped moving. None of the controls worked. I don't know what I did
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I built 3 identical keostationary satellites with moderate part clipping, and robotic hinges to stuff the arms into it’s deployer. I switched to one, and the kraken was unpleased. It started wiggling, quite a lot until time warp was activated. The hinges were no longer 1 piece, and the solar panels were all over the place. How do I put images on mobile?
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I was testing a rover near the desert runway, when I noticed the windmills were floating quite high above their normal spot.
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On Xbox one, Radial preset. I’m attempting my first interplanetary mission to duna, so I stretched my apoapsis to kerbin’s SOI edge, then plotted a 150 m/s burn to intercept Duna. When I engaged time warp, The burn suddenly became 2,768 m/s. I reloaded a quick save, replotted the burn, then when I engaged time-warp the burn became ~1,980 m/s. How do I avoid this? And please don’t say don’t use time warp, the burn is in 38 days.
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I accidentally hit the “paint” icon on the mainsail engine, and while clicking through the variants to reset it, I noticed there is a shroud around the “bare” variant. That’s all!
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I know, I know, I was pushing the game to it’s limits. While playing on Xbox on the radial preset, my ring station was wiggled apart by the kraken. In response, I built the “krakens jaw” and attempted to sacrifice 40, then 20, then 10 kerbals. It was just 8 or 9 Saturn V first stages strutted together with external command seats over the center engines. I continued to fail. So now when i want to launch a rocket, i need to recover the kerbals. Then i can’t do anything, cant close the recovery screen, cant get my cursor, its like the screen is frozen, but i can still see trucks moving up the elevators.
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Im on Xbox one, playing on the radial preset, with both DLCs installed and can’t seem to find engine plates. I’ve restarted the game, and gone searching for them in the “advanced mode.” On the acapello 13 mission, I see one for the blown up engine, so I don't know why they're not in the parts list. I’m considering reinstalling the DLC, but don’t know if that messes stuff up. So im silly and I passed over them multiple times. Then i had to get a root part to test the inflatable airlock. I got the engine plate. SOLVED!