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Showing results for tags 'render queue'.
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I've looked through Input config page in options to find only [TAB] mouselook toggle and [V] change camera... was that [C] or [V] in KSP1 that toggled between "cockpit view" and "outside view"? Eventually, by repeatedly pressing [V] i've got to this beautiful rainbow rendition of again incorrect render queue settings for shaders used:
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A very typical problem for Unity causing shadows to be cast in incorrect order (check how your shaders are going through render queue):