Search the Community
Showing results for tags 'road to kerbin city'.
-
Continue of KSC++ by @Lack from: ______________________________________________________________________________________________________________________________ Extension to the Kerbal Space Centre, trains, cars, trees, the whole shebang. . . . ________________________________________________________________________________________________________________________________ Updated versions of KSC++ : CURRENT -- for KSP 1.2.x - 1.7.x -- KSC++ v4.1 (with road to Kerbin City and ResearchBodies mod's compatibility) _____ What was done for v4.1 : _____ 1) object's rearranging (look the spoiler): a) Move the Railway Station some left - for compatibility with Observatory of ResearchBodies mod (due to @Ger_space request and respect to this must-have mod). b) increaced distance of middle-range guidance tower to runway; c) Minor rearrange of buildings (near the Station) and palms. d) large truck moving from VAB to SPH gate; e) hangars near big parking rotate on 90 degrees. 2) added the Ghost Road - Road to Kerbin City. It have lenght ~112 km and consist of ~150 KSC++ parts. Some of them never used in KSC++ before, but stay hidden among its files. Pit Stop One - new location at 25 km from KSC: Final part of Ghost road: ----------------------------------------------------------------------------- Download : KSC++ v4.1 (just 1.31 Mb) ----------------------------------------------------------------------------- PREVIOUS version -- checked in KSP from 1.1.x to 1.2.x (1.3 also possible) -- KSC++ v3A (look in spoiler). Licence: CC BY-NC-SA 4.0. Install instruction: 1) Download and install the current version of Kerbal Konstructs; 2) Download .zip from above, put the folder 'LackMisc' from it in your GameData. (Example path: [KSP_rootfolder]/GameData/LackMisc ) Pictures of KSC++ (with Kerbin Side Kampus, but without Ghost Road yet) :
- 67 replies
-
- 21
-
- static
- road to kerbin city
-
(and 1 more)
Tagged with: