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Showing results for tags 'shielded docking port'.
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Hello people, I present you an attempt of mine to make the Clamp-O-Tron docking port stageable by giving it the ability to have something attached to the port. Currently, though, I have two problems: 1. I have changed the complete part cfg, but I think it should be possible by just applying a MM patch to it. 2. It is possible to attach to the closed shield. Of course that's stupid and immersion breaking - does anybody know whether it is possible to only attach it to the closed shield? Or is that outside of the editor capabilities? This is the code, I basically just copied some parts from the regular docking port to the shielded one's: PART { name = dockingPortX module = Part author = MBennock mesh = model.mu rescaleFactor = 1 node_stack_top = 0.0, 0.2828832, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -0.005308203, 0.0, 0.0, -1.0, 0.0, 1 node_attach = 0.0, -0.005308203, 0.0, 0.0, -1.0, 0.0, 1 TechRequired = advMetalworks entryCost = 8400 cost = 400 category = Utility subcategory = 0 title = Shielded Docking Port description = This one can be used opened. Yeah, you heard right. OPENED! attachRules = 1,1,1,1,0 mass = 0.1 dragModelType = default maximum_drag = 0.25 minimum_drag = 0.25 angularDrag = 0.5 crashTolerance = 10 maxTemp = 2600 // = 3400 thermalMassModifier = 6.0 // like a nose cone emissiveConstant = 0.8 bulkheadProfiles = size1 tags = berth capture connect couple dock fasten join moor shield socket stagingIcon = DECOUPLER_VERT MODULE { name = ModuleDockingNode deployAnimationController = 1 referenceAttachNode = top nodeType = size1 stagingEnabled = False } MODULE { name = ModuleAnimateGeneric animationName = dockingring actionGUIName = Toggle Shield startEventGUIName = Open Shield endEventGUIName = Close Shield allowAnimationWhileShielded = False } }