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Showing results for tags 'some assembly required'.
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Hey everyone. So I was building my space station lately, and as I was adding new parts, I wanted to add strust to keep everything in place as it's a bit shaky when I'm manoeuvering the station. So I added some (a huge bunch) of strusts to a storage and I sent it to my station. I took an engineer lvl 3, went into building mode, and I added the strusts linking my different modules. However, if I leave the station focus, like going to tracking station, or doing F5/F9 they all disappear. Well, they don't really disappear as they're still there, but they're not linked anymore. I'm adding a screenshot so you can see the strusts being there, but not linking anything. I was playing with some mods, so I unistalled/reinstalled the game, but I still have this issue. And I believe I've created this save files after the release of the update "Some Assembly Required". Here's the screeshot : https://cdn.discordapp.com/attachments/650021202676547588/818428290624520202/unknown.png PS: I'm sorry for the mistakes I may have made, English isn't my main language. PS2: Don't judge my station, I had fun building it!
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With the new 1.11 reassembly function added, the goal of this challenge is simple, but deceptively hard: design and build a ride home. Rules: At least 2 kerbals (1 pilot, 1 engineer) are to be stranded on a target body. You may cheat them into position if you wish. A probe piloted "rescue package" must be de-orbited and landed for them to use to make their escape. From this package, craft a new vessel capable of bringing them home. Scoring system TBC, but my thinking is along the lines of ((# of kerbals rescued/mass of rescue package in tons)^(relative surface gravity*))*100 *Where relative surface g = 1 for Kerbin, 0.3 Duna etc. Kraken-powered entries are discouraged but will be permitted: resulting scores will be held separate from normal, glitch-free entries.