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DONE.... Algae pack Checklist: Parts Textures Poly tweeks Texture Fixes Bump map fixes Get feedback on balancing (Friends ATM) CGF's: Tweakscale compatibility RealFuels compatibility Heat Generation Tweek from self sufficient (basic testing) to needing Mulch/ore Calculate non negative production from weight of ore (maybe something you process on planet) Calculate better weight of resources http://imgur.com/a/r83dV https://mods.curse.com/ksp-mods/kerbal/256813-algae-synth-pack Structure pack Checklist: Parts Textures Poly tweeks Texture Fixes Bump map fixes Get feedback on balancing (Friends ATM) CGF's: Tweakscale compatibility RealFuels compatibility http://imgur.com/a/ir4zt https://kerbal.curseforge.com/projects/structure-pack The ALGAE pack is designed to go with: You will need the ore to produce more Mulch, Mulch to produce Sugar, Sugar to Fuel. you will also get Metal from the ore so you'll have to deal with that, unless you space it. (Will look into stopping production when something is maxed) I have also tweaked all the structural parts, a few texture tweaks are still needed but I have tested every thing and they work good in KSP 1.2.2. -------------------------------------------------------------------------------------------------------------- So what's next? Modular Walkways! -------------------------------------------------------------------------------------------------------------- The Collection: Most of these were things I needed/wanted. I will be uploading them for everyone at some point but for now I'm adding more and fixing/updating the old. -If your thinking of expanding on any of these ideas please let me know so I can put 'Links' where needed- --------------------------------------------------------------------------------------------- Last Added: Mini ASC, Mini SFC, Mono Converter, Ore Converter, Silo --------------------------------------------------------------------------------------------- Girders: Station Structures: Solar/Power: Rover: Food/Generators/Utilities: Propulsion: Containers/Storage Tanks: Works in progress/Concepts: Landing Beacon ; Attach it to the ground, target with MechJeb. Thingy ; Might turn it into a Jump Gate Microwave Engine ; Should run on just electricity. Rover Science Unit ; Still need to do the Science CFG. Food Habitat ; Still deciding on growth mesh and animation. 1st Wheel Attempt ; Basic model done. Circular Ladder ; slight size issue & CFG Multi-Connection Piston Hub ; Extend the sides for easy Docking clearance. Multi Use Tank ; Will do a few sizes, noticed a few mods where you can change the Texture and Contents of a item. IVE Cockpit ; For Robotic Arm construction, so you can do IVE construction work on stations. Solid Solar Girder ; 'Needs a Module for multiple suncatchers' 1/4 Solar Panel ; Wraps around tanks nicely. 'Needs a Module for multiple suncatchers' MK2 Solid Solar Panel ; Wraps around the MK2 nicely. 'Needs a Module for multiple suncatchers' --------------------------------------------------------------------------------- In-Game Screenshots Collection: Batteries, girder, Rover Bits & Oxygen Tank ; Just some stuff on display. Was Current Mod Collection ; Mass In-Game Screenshot Collection. --------------------------------------------------------------------------------- Future Concept Projects: Something with a crazy animated texture ; Not sure how possible it is, saw a thing on it. www.youtube.com/watch?v=O6FP81K4oyE ---- On Hold ---- Collaboration Project: --Something something Dark Side...........-- So here is a glimps into what Ive been working on I have joined up with Admiral-Helwyr and we will be swapping models for each others Mods. His mod is Complete Sci-Fi Craft and mine will be smaller Star Wars craft in 'Parts' for epic mix match. E.G. --------------------------------------------------------------------------------- Will keep updating as new things spring from my mind and i find the time. --------------------------------------------------------------------------------- This work is licensed under the Creative Commons Attribution-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nd/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.