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Showing results for tags 'soundingrockets'.
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Wacapella: Early sounding rockets By: 610yeslovely Wacapella provides a very early stockalike replica of the WAC Corporal sounding rocket first launched in 1945. The parts are created using only ModuleManager by duplicating and/or modifying existing parts from CNAR and Taerobee and available in the start node. There are three different science payloads as nose cones, so several launches are required to gain science, and so are very useful for starting more realistic based careers. The name is derived from WAC (probably stood for Without Attitude Control) and Capella, which is the Kerbalized name in CNAR for the Corporal rocket system used on the Bumper replica. Source Source is available on GitHub. KSP Forum is the home page for discussions. Origins This mod was originally a bunch of ModuleManager patches and fixes from CNAR KSP forum topic. Seemed like it would make a good mini-mod however. Installation I highly recommend installing mods using CKAN as it will correctly add required dependencies, however for those who like a more tedious life you can manually install them and possibly get less of my attention if there are issues. Alternative installation: Install from SpaceDock Install from GitHub Required Dependencies: ModuleManager CNAR NOTE: This mod is only compatible up to 1.8.1, but it works fine in 1.12.x. Install the latest version (1.0.2) by explicitly picking that version in CKAN, or the less recommended option is to allow all mods from versions of KSP from 1.8 onwards by using "Settings -> Compatible game versions". This is less safe because some older mods may not work and you may accidentally try to install these. Taerobee Recommended Dependencies: BDB - which will provide some other early US rocket systems. Suggested Dependencies: History of Spaceflight - which provides a large set of contracts based on history. I'd recommend the "Pocket Edition" unless you want to faithfully recreate every single launch and failure. Skyhawk Science System - which is a very good "Probes-Before-Crew" style tech tree, and works great with BDB and History of Spaceflight. Flight Instructions To build a replica of the first WAC Corporal, see the Blue Prints. Starting from the top with a command/nose cone, there are three science variants: Capella Control Unit with Thermometer Experiment Capella Control Unit with Barometer Experiment Capella Control Unit with Goo Experiment Capella Inline Parachute. Capella Engine. Disable the shroud. Capella Fins x 3. Tiny Tim Decoupler. Tiny Tim. The first stage SRB. Tiny Tim Fins x 3. Colours: Most parts have either a black and white or black and yellow colour variants. Staging: Stage 0: The Tiny Tim and any launch clamps. Stage 1: The Tiny Tim Decoupler and the Capella Engine. Historically the Capella Engine was actually in Stage 0, you can try but things may explode. Stage 2: The Capella Inline Parachute. In stock if you launch straight up it is highly likely that the parachutes will be destroyed on re-entry. Even deploying parachutes near apogee at around 66km. Launch to a lower altitude, launch more at an angle, don't use parachutes and use the provided Communotron 4-S to transmit science. Experiment like they did historically to find the right way to get back safely. License All content is MIT licensed. Note that this mod does not contain any works, content or assets from CNAR or Taerobee, but it does use them via ModuleManager scripts. Still permission to have something using them was obtained from the owners: The original and current author of CNAR Dylan Semrau: The original author of Taerobee, Beale: The current owner of Taerobee, zer0Kerbal The remaining balance fixes were posted on CNAR KSP forum topic as follows: OrdinaryKerman posted: Fix Engine to have better bottom node for launch pads Beetlecat posted: Fix Fins to actually attach properly Gordon Dry posted: Fix CapellaExperiment2 to be pressure (not temperature) DaveyJ576 posted: Fix experiments to have a bit more EC
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Hey y'all. Just extracted meself from the depths of Wikipedia with a wonderful idea: sounding rockets! Sounding rockets are small, hopefully unmanned vehicles that bring scientific payloads to suborbital/LEO. NASA started this way. So I tried it in Kerbal, and created a stock Aerobee and Black Brant IX. A few 'limitations', perhaps: Fuselage either 0.625m or 1.25m two stage capable of LKO or suborbital Payload with at least 1 scientific instrument All mods except Sounding Rockets Tweakscaling parts is OK -------------------------------------------- For more ideas, go to wikipedia or look up 'sounding rockets' I tried making a launch tower with girders that would lean back like a Soyuz, but they always blasted my rockets off the launchpad Try and return the payload!