Jump to content

Search the Community

Showing results for tags 'specific keostationary'.

The search index is currently processing. Current results may not be complete.
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. I have a contract to put a satellite into orbit above a specific point on Kerbin. I can get a keostationary orbit easily, but I can't figure out how (even to approach) ensuring I'm above a specific spot when I get keostationary. I have looked through the forum and the closest advice I've seen is to establish a circular orbit a bit higher than keostationary and burn retrograde a bit ahead of where you want to be. Even so, I can't figure out how to position the ship so I wind up in the right place after the burn. I don't use Mech Jeb (yet), I want to build skill and understanding in plain vanilla, then add mods. Nothing against mods, and I do understand how using them can help one understand as opposed to relying on them as a "crutch." So...what should I be thinking about? Although I'm not at all mathophobic, I feel like I should be able to "seat of the pants" this. ~~~~~EDIT~~~~ Just want to say thanks. Yes, make an orbit slightly smaller (if you want to catch up to the spot) or slightly bigger (if you want the spot to catch up to you), get into position, then adjust orbit. I did have to time warp 18 days (I made a few false starts and had to correct) but ultimately go it done.
×
×
  • Create New...