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Showing results for tags 'speedboat'.
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------------------------------------------------------------------------------> Kerbal network said THE KSP WORLD RECORD HAS BEEN BROKEN BOAT GOING AT 186 m/s boat this speed if you see 169.3 m/s thats when speed got killed in 1 sec .........................................................................................................................................................................................
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SECTOR 7 SPACE LABORATORIES FLYING SPEEDBOAT K.A.K. Flying Speedboat named after KerbalsAreKute on KerbalX A special thanks to KerbalsAreKute, I received a request from KerbalsAreKute on KerbalX to build a Speedboat for 1.2 because the older version is not working anymore due to up dates. The craft came with a surprise during fabrication, it flies! The Engine Block is built with Fuel Cell Arrays giving it a high techy look, also 0-10 Puff Engines and Monopropellant tanks give it that NOS System look. Craft File: Speedboat K.A.K. Parts: 67 Mass: 26.275t Height: 4.7m Width: 10.4m Length: 17.0m Operation: I've entered the water when leaving the Runway at the coastline near 25 m/s without damage but I recommend lower speeds when entering the water. The craft can also land in the water and I recommend near 20 m/s and level as possible. It's not hard with its incredible gliding ability. Keep speeds under 100 if you plan to stay in the water.
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Sector 7 Space Laboratories - Marine Division - RipTide During my Oilfield project the barge I built was getting so much speed I thought about making a huge speed boat. Speeds are near 45m/s but can be improved by reducing fuel onboard and swapping out the engines. The bow of the boat has enough room to land a VTOL craft, Transport large craft or large structures. An undetermined amount of fuel could be added to travel a far distance if you find a use to do so. The Video is a very short clip because there is really not many features to present. I think it looks cool and I may even build another version one day. Also I haven't toyed with it much like adding Vector Engines, this could be an interesting result. Note: There is an extra feature not shown for those who download it and give it a try. "RipTide" Operation: I was able to launch straight off the Runway into the water, keep the speed near 15 m/s or less when going of the end of the Runway. Action Groups are set to switch modes on the Panthers and also to help with the steering of the craft. Craft File RipTide