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Showing results for tags 'spin-stabilization'.
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Hey guys, I've recently been having a LOT of fun playing KSP without reaction-wheels. It adds a whole new depth to the game. Whereas before, the only thing I ever had to think about was whether I had decent electric charge, I now have to think about where/when to use the RCS (and most importantly when to save it), aerodynamic surfaces, and engine gimbaling. Seriously, it's like I've installed some crazy new mod pack or something, but it's all stock. Becausse monopropellant is limited, not using it whenever possible is obviously very important for a satellite/spacecraft. So I've been playing around with spin-stabilization, and it does in fact work. The only requirement is that you MUST have at least two non-physicless parts attached radially. The physics engine will model angular momentum if there are actual masses whizzing around in circles. A big bonus (to me) is that spacecraft and satellites look more realistic, and very cool, while spinning in orbit. I may even install PersistentRotation so they keep spinning in time warp. Anyway, I have started wondering if there's anything besides main engine orientation that depends on attitude in KSP. Are there any tasks I can do with spin-stabilized spacecraft? Are there any mods that would add extra reasons for attitude control, like antenna/sensor aiming? Thanks!
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