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Showing results for tags 'state funding'.
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Funds to limit construction time (now with a poll)
theJesuit posted a topic in KSP1 Mods Discussions
Hi all, Just wondering (again) about the way career, funds and EPL/GC play nicely together or don't and a simpler alternative to KCT. Pinging @linuxgurugamer and @nathan1 to see what they think and whether this would be possible with their current mods StateFunding and AltFunding. So the first question is this: Is it possible to mod in a two tier Funds system? The second question is this: Is it possible to mod the in game name of Funds The third is a question on feedback for this idea: The Funds are dripped into your save based similar to State Funding (rate changeable according to Career rep, KSC building tiers etc) ALL parts are modded to have a cost directly associated with their mass, which is what EPL and GC calculate build times on. Funds would effectively equate to RocketParts or whatever. This retains an 'insta' build option, but Funds have been significantly nerfed so that you need to wait. Contracts may just give enhanced rep, which increases funds. Recovered rockets and stages are 'recycled' rocketparts anyway and come back as Funds, giving a boost before launching your next rocket. It does mean that 'money' is out of the equation, but my own head canon suggests that money isn't a motivating factor for kerbals working, mainly as costs to upgrade facilities and hire kerbals are one offs - we don't actually pay anyone! It is simply a cost of building or generating them. It also means that setting up EPL bases on the Mün becomes much more important! As off world resource mining is free. What do you all think? Please offer feedback. Disclaimer - I may do something like this as part of the AngleCan Simplex mod. Peace.- 3 replies
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