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Kerman Colonies Lore(-ish) Since the KSP2 early access release date was announced, I realised how little of KSP I've actually explored. I thought "what would be an actually fun way to finally explore the whole solar system before KSP2 releases?" hence Kerman Colonies. My goal is pretty simple; see how much of the Kerbal solar system (including Outer Planets) I can colonise before I get KSP2, my plans are ambitious but I doubt that I'll get half of them done in the time anyways lol. But anyways, might as well crack on with it before March comes around! Launch No. 1 - Kerbin Logistics Outpost (KLOP) Core Module Kerbin Logistics Outpost will pretty much be a home base for most of my craft and missions, comprising of living space, and refuelling facilities. However, to launch it, my funny little kerbals needed a bit more launch capability than they already had. Hence, I present: Prost, Kerbalkind's largest and most capable rocket to date, and also fully reusable! "Liftoff of Prost, carrying the core of the KC's newest station to orbit!" The booster performs fine through ascent, hauling the upper stage skyward to finish the rest of the journey. MECO, and the upper stage separates while the booster prepares to come back down to Kerbin. The vessel completes a good orbit, meanwhile all focus is on the booster and it's first ever landing attempt. "Entry burn start-up." However, not everything goes so well with the landing. Telemetry is lost on touchdown, and the booster is destroyed. Not long after, the Prost upper stage deploys the station core, and prepares for re-entry. De-orbit done, it prepares for a hopefully smooth landing. And thankfully, this landing goes off without a hitch. The mission is deemed a success, with the loss of the booster being the biggest let-down of the mission, but luckily it wasn't mission-critical. Back at the KSC, they already start preparing for another launch, this time a separate service and station-keeping module to support the station during station construction
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Id love to have a mod that adds more launch sites to kerbin similar to how kerbinside used to, but using the new stock feature. Woomerang is cool and all, but id love for launch sites all over the planet, and having multiple pads around the KSC would be cool as well. just an idea, would love to see it implemented though!
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