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I made several planes with custom cockpits; my own for 2.5-m fuselages, and @HB Stratos's custom cockpit (my inspiration for my own, by the way) for Mk3 fuselages. One thing I noticed on several of them during test flights was that the front landing gear would have trouble deploying. I then tried adding I-beams to the parts right behind the cockpits and attaching the landing gear to the forward end before moving said I-beam up, and that seemed to work. Until a few days ago, that is, when I tested my E-41 Edison. More specifically, after I broke the propellers during a landing, I reverted to quicksave to try and land at the Temple of Tut-Un Jeb-Ahn. Despite the presence of an I-beam landing gear, it just would not deploy. After repeated failures, I decided to let it crash and scrap the project. If you want an example of what to expect, see the picture below of a C-119 test flight months ago. The outer fairings are doomed; the fate of the capsule inside depended on how slow the plane was when the fairings hit the ground. I then pulled some planes from my SPH with custom cockpits of both sizes and experimented with the quicksave with the landing gear already deployed and not. Here's what I found: If you set the quicksave WITH THE GEAR RETRACTED and you then revert to said quicksave, then the front gear WILL NOT DEPLOY. If you set the quicksave WITH THE GEAR EXTENDED and you then revert to said quicksave, then your front landing gear IS FINE. What's the problem? Why is it that the landing gear status at the time of setting a quicksave will affect whether or not the front landing gear under a custom cockpit will deploy if you revert to said quicksave? How can I fix this problem? Right now, this quicksave warning is the best solution I have - but it's a temporary solution until I get to the bottom of this. I want to be able to extend and retract all my wheels as I please, regardless of status at the time of a quicksave. If you want to try it out for yourself, the planes I experimented with are: VC-54 "Sacred Cow" - https://kerbalx.com/Mars-Bound_Hokie/VC-54C-Sacred-Cow-aka-C-54-Skymaster B-36 Peacemaker - https://kerbalx.com/Mars-Bound_Hokie/B-36-Peacemaker C-119 Flying Boxcar - https://kerbalx.com/Mars-Bound_Hokie/C-119-Flying-Boxcar Surveyor - https://kerbalx.com/Mars-Bound_Hokie/Surveyor-NO-SCIENCE-STATION By the way, after a follow-up experiment with the Boxcar, the Surveyor randomly blew up when I selected it from the KSC (it was close enough to get selected directly instead of having to use the tracking station).