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Showing results for tags 'tech tree descriptions'.
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Hey folks, It's very much a work in progress but I thought I'd have a go at writing a mod to replace the stock part descriptions, the tech tree node descriptions, and (eventually) a couple of other bits and pieces for consistency. At the moment the 'mod' is just a pair of ModuleManager patches but further down the line - assuming this is possible - I'm hoping to re-jig the technology tree screen a bit to make everything look a bit nicer. Any suggestions from real modders on how to do that would be gratefully received! If anyone wants to take a look at the current build, it's simple: Install the latest version of ModuleManager Copy the spoilered text below into your text editor of choice and save into your KSP Game Data folder as a .txt file (strips out any hidden characters that might make Module Manager barf.) Change the file extension from .txt to .cfg Apologies if that's all a bit obvious but it took me a while to figure out why ModuleManager wasn't reading my patch so I thought it was worth posting some instructions in case anyone else came unstuck. Tech Tree descriptions (finished) Parts Descriptions (WIP) So what's this all about? The current flavour text for KSP has a definite quirky style to it which, whilst it has its charms, doesn't appeal to everyone. My version is rather more serious but preserves a couple of the core KSP memes. The basic premise is that the geopolitical considerations which drove the Space Race on Earth simply weren't there on Kerbin. As a result, the early spaceflight pioneers were all enthusiasts and amateurs along the lines of the British Interplanetary Society or the Verein für Raumschiffahrt. My particular band of enthusiasts are (in a fit of originality) called the Kerbin Interplanetary Society (KIS) and yes, they started out in a certain familiar junkyard. However, starting out in a junkyard does not have to mean that your rockets are made of junk... The whole point of the KIS was to put kerbals into space. As Bob Kerman pointed out, "we're the Kerbin Interplanetary Society - not the Kerbin High Altitude Camera Club." Hence, the descriptions are all written for the stock tech tree and take an unashamedly 'crewed first' approach. The format is borrowed from Sid Meier's Alpha Centauri, in which each part description or technology advance is described from the point of view of an in- game character. In my case the characters are split between in-game characters and characters from my own KSP fiction - links are in my signature file if anyone's interested. Hope you like the mod. Updates to come soon, any comments welcome! Cheers, KSK.