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Found 3 results

  1. https://spacedock.info/mod/1627/Telemagic [MIT license; source is at https://github.com/Hotel26/Telemagic and builds in the Release/Any CPU configuration. A post-build copy of the resultant DLL is expected to fail harmlessly for others.] Announcing the surprise "Phoenix" release. (This mod had been pronounced 'dead' and I never envisaged returning to it. My gratitude to @Aazard for encouraging me.) Briefly, Telemagic facilitates the following: deployment of aircraft and rocket vehicles from KSC to Baikerbanur [promoting BKB to a first-class space center] This feature on hold. refueling of vehicles at KSC, Island Airport, Dessert Strip and BKB (Baikerbanur) refueling of vehicles at recognized "hub" airports The objective is to promote regional aviation networks and thereby promote exploration and colonization. This "Phoenix" release replaces the cumbersome "control tower" concept with the simple concept of parking a client vehicle within 30 meters of a supply vehicle, marked as Target, and "milking" the supply. This means that heavy tankers can be designed, filled and then flown to regional/hub airports or to form an operations base at some location. Once parked on the ground, other smaller craft can refuel from them many times before the tanker must be flown home to refuel. Refueling at KSC, Island Airport, Dessert Strip and BKB takes place on the "fuel aprons" depicted: To use Telemagic: You must have engines shut down and brakes applied. Then press the Telemagic button to summon the genie: You must be parked, either on a designated fuel apron (see above), or within 30 meters of your target, which must also be parked, brakes applied and engines shut down. Feedback, suggestions, difficulties: please contact me here in this topic. Status: please check here for status especially about current problems. If you are experiencing a problem mentioned here, feel free to contact me also by PM as I may be assisted by taking a copy of your craft file(s) or by your specific information. Acknowledgements: Hotel26 is indebted to @JadeOfMaar, @Li0n, @bewing, @Lisias and @Aazard for their invaluable assistance. Bravo!
  2. I am making a tool that edits a quicksave and teleports a vessel from the KSC runway to the Baikerbanur grass strip and I'm turning it into a proper KSP plug-in. I'm almost there [first mod in <24 hours!?] but am bashing my head on one thing long enough to call in help. The vessel is going to go from "landed on the KSC runway" to "landed at Baikerbanur", which really simplifies the deal. I have a target lon, lat, alt and a workable attitude quaternion ("rot"). vessel.SetRotation(...) works. I'm guessing I need an instance method such as SetPosition to change the surface location. I'm not working in (x,y,z) but in (lon,lat,alt). A pointer to some open source code that does this the simple and recommended way would be enough to break me loose, I think. (I've been able to get the vessel to go from 69m to 422m (the target altitude at BKB) and to rotate attitude, but lon/lat won't budge when I set them directly via the Vessel fields.) I can convert lon/lat to Cartesian if I have to. And in the absence of advice, I guess I can check what the (x,y,z) for KSC looks like... --- One unrelated question is that I am posting status messages to the screen to the user. I'd like the error messages in a different color from the standard off-green. I've seen there is a kind of standard orange in use: e.g. solar panels broken by aero forces. Cannot see anything in the classes for this. (I've been using this site, http://kspapi.forwoods.org/#/classes/ScreenMessages, for documentation because I cannot find any official documentation for 1.3.1. Some sites I've found just come up with mostly blank pages...??) Any help would be really appreciated.
  3. Since the Dawn of Creation [as depicted in Stanley Kubrick's 2001: A Space Odyssey], the fundamental question faced by Mankind has been: "what do we do until the next planetary transfer window opens up?" The best answer so far: set up a global aviation network and make money by moving 100K's of tourists around... Inspired by https://forum.kerbalspaceprogram.com/index.php?/topic/172690-kerbal-express-airlines-regional-jet-challenge-reboot-continued, the Telemagic mod facilitates you building your own global aviation network on Kerbin. Or indeed, anywhere in the Kerbolar system! "Hub" airports are identified by a control tower that allows aircraft (and spacecraft) to refuel and continue on. Telemagic is NOT a cheat! It's a real challenge. Find airport sites that are flat enough to land high-speed aircraft! Then use smaller aircraft on the regional commuter routes to service your "bush" landing strips. Transport a control tower (usually thought of as a building with concrete/glass and no wheels, engines or wings) to the new site! It's all not-so-easy. Then refuel aircraft (parked within 30m of the tower) with the press of a button. Telemagic even repacks chutes so you don't need to forget!! It'd probably wash your cockpit windscreens if it could. If you use Telemagic, this topic is a thread to register the sites you find for hub airports and share them with other intrepid aviation magnates. I'll start the ball running in the first reply. (See the Telemagic link above for more information, if you're interested.) I've named this airport site "Tobruk" and it is located on the tip of the Kerbara desert, west of KSC, at: 1 35 26S 106 13 04W The second shot shows the runway marker flags for R19 and R25 with runways 1008m and 808m respectively. [Click the first for a full-screen slideshow.] Please feel free to share your new airports here! In the next few days, I'll put up a few more, including one surprise location!
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