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  1. The procedural wings and fuel tanks mod was definitely the most practical mod I have used. This game could benefit greatly from adding procedural parts for engines, wings, and fuel tanks, and maybe more. I have a few ideas for the base parts and their adjustable parameters Wing Base width Tip width Sweep angle Thickness Control surface (same parameters as wing) Nose cone Length Base diameter Stack adapter Top diameter Bottom diameter Split ratio Length Parachute Area Turbofan engine Thrust Vectoring range Thrust reverser presence Turbojet engine Thrust Vectoring range Thrust reverser presence Ramjet engine Thrust Vectoring range Scramjet engine Thrust Vectoring range Bell Rocket engine Thrust Bell length Gimbal range Aerospike rocket engine Thrust Nuclear rocket engine Thrust Bell length Gimbal range Ion Engine Thrust Hybrid engine (RAPIER) Thrust Bell length Fuel tank Fuel type Shape preset Sphere Diameter Cylinder/cone Top diameter Bottom diameter Curvature (Example: hour glass) Heat shield Diameter Ablator thickness Reaction wheel module Diameter Max torque Battery Type (radial/inline) Energy storage Diameter RCS Thruster Thrust All of these adjustable parameters should accurately affect the rest of the derived parameters of the parts. Example: increasing bell length would add mass, but lower the optimum ambient pressure for a rocket engine. This is a lot to ask for, but I am in support of a non-free dlc for this game. Most of the great mods out there are dead and this game still has much potential.
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