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I'm planning on flying to Eeloo, landing there, and coming back home when the next launch window opens. I realize that I cannot send just one ship if I am to leave my mark and return; after all, I plan to leave some things in orbit before I leave, like: A space station A weather satellite An "Ultimate Relay Antenna" Below is a list of items I will send at the next launch window. I consulted this website and this one after I got my ships into orbit, checked my "Delta-V Gauge" with MechJeb, and I can reasonably say that the ships in these photos are gassed up and ready (except for one - the rover). As for the nuclear-powered return pod, my space station has plenty of plain liquid fuel in reserve just to fill it up. U.S.S. Defiant: (Yes, I'm aware that's it's not loaded with crew yet - that will come later). It can hold up to 7 Kerbals at once {1 viewing cupola, 1 lab (and I also carry all science but the telescope and ore scanner), 1 hitchhiker}, has 12 Mk. 2 docking ports and 12 Mk. 1 docking ports, 8835 charge, and ~4,216 m/s worth of Delta-V in the tanks when I get to 92 km above Kerbin. Signal coverage won't be a problem, as it has 4 RA-100 relay antennae. I also have 7200 units worth of pure liquid fuel in reserve for when the return pod comes by to pick up the crew. (Note: Crew will consist of 2 pilots, 2 engineers, and 3 scientists) Interplanetary Weather Satellite: Will put up in polar orbit around Eeloo and scan for rich ore deposits around the equator. Once I find a spot with a satisfactory minimum concentration (let's say 30% cutoff), I will set up a waypoint there and put my rover and lander there. I also carry some reusable scientific instruments on it. Ultimate Relay Antenna: Originally intended to be left in Kerbol orbit (honestly, I don't care if it gets to Eeloo as long as the relays work), it has 1 RA-100 and 4 RA-15 relay antennae. The final stage has 3 ion engines and 11,400 worth of xenon (and over 8,000 m/s worth of Delta-V), so I think it's good for Eeloo. What do you think? Interplanetary Moon Lander: Capable of carrying up to 3 Kerbals at a time, has some science on board, and 5,180 m/s worth of Delta-V at the time of LKO. I plan to rendezvous with the Defiant when I arrive at Eeloo, then pick up three Kerbalnauts (pilot, scientist, engineer) before sending it down to a designated landing spot. Then, I shall refuel the ship using a small rover and send it back up to the Defiant. Note: Be sure your spot is rich in ore deposits BEFORE landing Return Pod: A nuclear-powered beauty, driven by pure liquid fuel (main stage has 6,400 units of it), designed to follow the fleet unoccupied to Eeloo and remain in a standby orbit. When it comes close to the return window, I shall rendezvous the pod with the Defiant and pick up the crew - and not forgetting to refuel it. After the window opens, I will launch the pod out of Eeloo's sphere of influence on a return trajectory to Kerbin - leaving the Defiant unmanned until the next crew arrives. Mini-Bus (PENDING REDESIGN): Capable of carrying five Kerbals at a time (but will send unmanned), it will carefully land on a spot along Eeloo's Equator that's rich in ore deposits and start mining ore. When the lander gets there, I will use the claw and dock the rover with the lander before refueling it - it may take a while, but I can't risk running out of fuel during the lander's return rendezvous with the Defiant. DISCLAIMER: This video (that I made all by myself) is just a demonstration of what the rover is capable of when landed. I currently don't have Delta-V to get to Eeloo's surface. What do you all think? Do all my ships have enough Delta-V to get to Eeloo safely? Am I good for the first Eeloo fleet, or am I missing something besides the rover? Speaking of which, any ideas on how to get it all the way to Eeloo? Your input is greatly appreciated. Thank you.
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- eeloo fleet
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