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Found 2 results

  1. Hi, everyone! I have a nasty problem to solve. Half by physics, half by math. And hope UE4 can help me with that too. I have an object in the space. We know the center of its mass (C). There also a lot of engines/thrusters. We know where are they placed (P1...Pn) and in which direction they turned (D1...Dn). Each engine has maximum thrust (0...Ti). All those values we know. Tasks are: 1) We should be able to move (strafe) the object in the space by custom normalized vector (V) with custom thrust power (0 <= T <= 1). 2) We should be able to turn the object on the place centered on (C) with custom thrust power (0 <= T <= 1). 3) Of course, there are situations, where it's impossible. If so -> T = 0. Any thoughts or formulas?
  2. Hello, Im trying to rebuild KSP in UE4(an free Game Engine), just for fun and training. But I got a Problem: I can use most of the parts with an Blender Plugin. But some like the Planets I cant find or maybe not even realy import as .mu file in blener like the other parts. If you got anny sulutions for these problems, please let me know. (hopefully this is the right topic) Sorry for my realy bad englisch, its not my first language.(this is my first topic(?) so if made somthing wrong-> sorry)
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