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"A monstrous tripod, higher than many houses, striding over the young pine trees, and smashing them aside in its career; a walking engine of glittering metal, striding now across the heather; articulate ropes of steel dangling from it, and the clattering tumult of its passage mingling with the riot of the thunder." - H. G. Wells, 1898
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- scifi
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In collaboration with @Probus The Coming of the Martians Chapter One The Eve of the War NO ONE WOULD have believed in the last years of the nineteenth century that this world was being watched keenly and closely by intelligences greater than man's and yet as mortal as his own; that as men busied themselves about their various concerns they were scrutinized and studied, perhaps almost as narrowly as a man with a microscope might scrutinize the transient creatures that swarm and multiply in a drop of water... ...Yet across the gulf of space, minds that are to our minds as ours are to those of the beasts that perish, intellects vast and cool and unsympathetic, regarded this earth with envious eyes, and slowly and surely drew their plans against us... OK. So Kerbals don't exactly look like particularly fearsome Martians and their intellect has been brought into question more than once. But as the story goes, the Kerbals, whom we call Martians, arrived on Mars in days too ancient for us to remember. As their planet slowly and steadily lost its vast oceans & atmosphere, the Kerbals moved underground... This is the premise of "Little Green Men From Mars" based on Nathan Kell's awesome Real Solar System (RSS) mod. Essentially, it moves the KSC to Mars (where little green men belong). Move the KSC to Mars. The low delta V required for orbit and significant lack of atmosphere make Mars the ideal spot in RSS to explore the rest of the solar system. With its 2 moons, Phobos and Deimos, much science can be gained in the career or science mode game without leaving the SOI of Mars, much like the Mun and Minmus. Even with this delta-v advantage, the Kerbals don't like living on the cheap knockoff of Duna, and would much rather have Earth. To set the mood listen to: . Remember to build everything in threes, as 3 is the Martian "lucky" number. Download at Github KerbalStuff Mirror Here's the current setup and debug notes: Kerbal Space Center has been moved from Kerbin to the RealSolarSystem universe, but not to Earth, but Mars. It is now near Olympus Mons. Mars has approximately the same delta-v to orbit as Kerbin, so stock lifter should work fairly well (and may be overpowered due to the high thrust-to-weight ratio of most engines). Re-entry is a much more hazardous endeavor, as the atmosphere is not thin enough to slow you down enough for parachutes to work. Airbrakes (and airbags if you have a mod that adds them) are your friends, and as such have been researched earlier in the tech tree. Dependencies: Kopernicus Beta 0.6 or newer ModuleManager RealSolarSystem-Textures only, do NOT install RealSolarSystem, as all the required RSS plugin and configuration is in the main LGMFM folder. To add a bit of extra fun to this completely alien environment, you may want to use: The Engineering Tech Tree KSP Interstellar Extended Near Future Technologies For slowing down: Lack's Stock ExTension (Airbags pack) USI Survivability Pack Inline Ballutes Martian-styled stockalike flag pack (Included in download) And any other stockalike packs you might want. This mod is not for the KSP beginner. Released under a Creative Commons Attribution-NonCommercial 4.0 license. You are free to redistribute and modify the work so long as it is not used for commercial purposes. Stock Version Here. Changelog: V1.1: Fixed Phobos and Deimos, a fix which could be implemented in RSS as well. Tweaked Mars' colors. V1.0: Removed Kerbin's oceans from Mars.
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- ksc on mars
- martian space program
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