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Strategies taking more resources than allowed.


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I have been using the Fundraising Campaign strategy in career mode, and noticed that, even though I set it up to exchange 50% of reputation into 1 Science for each 1.515 reputation, it's been converting 100% of my rep into science.

I just added another strategy to convert 10% reputation into 7.2:1 funds, and now when I look at a contract, it gives the total rep as follows: 36 (-54) , so that means it's taking 150% of my rep and turning into other things.

Science: 0 (+29)

Funds: 1070 (+64)

So I'm not sure if this is correct. I was under the assumption that 50% of the reputation would be converted to science, and 10% converted to funds, leaving 40% to go towards my rep. Is this right, or did I misread something somewhere?

I'm on 0.90.0.705 Beta

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I haven't used strategies yet because I don't understand them. Has anybody written a tutorial for how they work, and why one would use them?

That's a really good question that I don't know the answer to. But Strategies is one area that I really hope SQUAD makes a balancing pass for 1.0. Most "pro" players turn rep into money and science with a couple strategies.

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Contracts give you a certain amount of money, reputation, and science for completing them. Six of the strategies let you shift the balance of these away from the defaults. For example if you have plenty of science, you might adopt "Patents Licensing", which will reduce your science gains from contracts (I don't know if it affects experiments as well) and instead give you extra money.

Currently the game balance is rather wonky. Basically anything converting from funds is overpowered, with "Outsourced R&D" being an infamous game-ruiner. Conversely anything converting to funds is rather pathetic.

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