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[WIP][KopernicusTech] The Kirius System development thread


SiriusB

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Yeah, I've added it to the next version (0.4). Can you send me the BetterAtmospheres config so I can add that too?

Here:

CLOUDS_SETTINGS{
GUI_KEYCODE = N
CLOUD_PACK = BoulderCo/Clouds/cloudLayers/CLOUD_LAYER_PACK
}
CLOUD_LAYER_PACK
{
volume = True


CLOUD_LAYER
{
SAVED
{
body = Kirius-A
altitude = 1.2E+07
volume = False
color
{
r = 33
g = 33
b = 33
a = 3
}
main_texture
{
file = BoulderCo/Clouds/Textures/Sun
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = 0
y = 0
}
}
scaled_shader_floats
{
falloffPower = 0
falloffScale = 3.5
detailDistance = 0.00875
minimumLight = 0.5
fadeDistance = 0.4
rimDistance = 1
}
shader_floats
{
falloffPower = 0
falloffScale = 3.5
detailDistance = 2E-06
minimumLight = 0.5
fadeDistance = 1000
rimDistance = 0
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Kirius-A
altitude = 5.3E+07
volume = False
color
{
r = 27
g = 27
b = 27
a = 3
}
main_texture
{
file = BoulderCo/Clouds/Textures/atmo
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = 0
y = 0
}
}
scaled_shader_floats
{
falloffPower = 3
falloffScale = 1.3
detailDistance = 0.00875
minimumLight = -0.4
fadeDistance = 100
rimDistance = 0.1
}
shader_floats
{
falloffPower = 3
falloffScale = 1.3
detailDistance = 2E-06
minimumLight = -0.4
fadeDistance = 0
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Kirius-A
altitude = 1.5E+08
volume = False
color
{
r = 30
g = 30
b = 30
a = 2.5
}
main_texture
{
file = BoulderCo/Clouds/Textures/atmo
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = 0
y = 0
}
}
scaled_shader_floats
{
falloffPower = 4.5
falloffScale = 1.2
detailDistance = 0.00875
minimumLight = -0.4
fadeDistance = 100
rimDistance = 0.1
}
shader_floats
{
falloffPower = 4.5
falloffScale = 1.2
detailDistance = 2E-06
minimumLight = -0.4
fadeDistance = 0
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Kirius-A
altitude = 2E+08
volume = False
color
{
r = 2
g = 2
b = 2
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/atmo
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = 0
y = 0
}
}
scaled_shader_floats
{
falloffPower = 2
falloffScale = 2
detailDistance = 0.00875
minimumLight = -0.4
fadeDistance = 100
rimDistance = 0.1
}
shader_floats
{
falloffPower = 2
falloffScale = 2
detailDistance = 2E-06
minimumLight = 0.5
fadeDistance = 8
rimDistance = 0.0001
}
}
}


CLOUD_LAYER
{
SAVED
{
body = Krux
altitude = 210000
volume = True
color
{
r = 5
g = 5
b = 20
a = 0.15
}
main_texture
{
file = BoulderCo/Clouds/Textures/aurorajool
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = 9.5E-05
y = 0
}
}
scaled_shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 0.00875
minimumLight = -0.4
fadeDistance = 0.4
rimDistance = 1
}
shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 2E-06
minimumLight = -0.4
fadeDistance = 8
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Krux
altitude = 220000
volume = True
color
{
r = 15
g = 15
b = 15
a = 0.25
}
main_texture
{
file = BoulderCo/Clouds/Textures/aurorajool
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = 9.5E-05
y = 0
}
}
scaled_shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 0.00875
minimumLight = -0.4
fadeDistance = 0.4
rimDistance = 1
}
shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 2E-06
minimumLight = -0.4
fadeDistance = 8
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Kirius-B
altitude = 50000
volume = False
color
{
r = 0
g = 0
b = 33
a = 3
}
main_texture
{
file = BoulderCo/Clouds/Textures/Sun
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = 0
y = 0
}
}
scaled_shader_floats
{
falloffPower = 0
falloffScale = 3.5
detailDistance = 0.00875
minimumLight = 0.5
fadeDistance = 0.4
rimDistance = 1
}
shader_floats
{
falloffPower = 0
falloffScale = 3.5
detailDistance = 2E-06
minimumLight = 0.5
fadeDistance = 1000
rimDistance = 0
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Kirius-B
altitude = 100000
volume = False
color
{
r = 0
g = 0
b = 27
a = 3
}
main_texture
{
file = BoulderCo/Clouds/Textures/atmo
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = 0
y = 0
}
}
scaled_shader_floats
{
falloffPower = 3
falloffScale = 1.3
detailDistance = 0.00875
minimumLight = -0.4
fadeDistance = 100
rimDistance = 0.1
}
shader_floats
{
falloffPower = 3
falloffScale = 1.3
detailDistance = 2E-06
minimumLight = -0.4
fadeDistance = 0
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Kirius-B
altitude = 150000
volume = False
color
{
r = 0
g = 0
b = 30
a = 2.5
}
main_texture
{
file = BoulderCo/Clouds/Textures/atmo
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = 0
y = 0
}
}
scaled_shader_floats
{
falloffPower = 4.5
falloffScale = 1.2
detailDistance = 0.00875
minimumLight = -0.4
fadeDistance = 100
rimDistance = 0.1
}
shader_floats
{
falloffPower = 4.5
falloffScale = 1.2
detailDistance = 2E-06
minimumLight = -0.4
fadeDistance = 0
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Kirius-B
altitude = 200000
volume = False
color
{
r = 0
g = 0
b = 2
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/atmo
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = 0
y = 0
}
}
scaled_shader_floats
{
falloffPower = 2
falloffScale = 2
detailDistance = 0.00875
minimumLight = -0.4
fadeDistance = 100
rimDistance = 0.1
}
shader_floats
{
falloffPower = 2
falloffScale = 2
detailDistance = 2E-06
minimumLight = 0.5
fadeDistance = 8
rimDistance = 0.0001
}
}
}
}

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