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Crashing ever 4 launch


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Hello to all,

A long time that I don't add any problem report, but here is a fresh one.

I´m using a mod version and this (DO NOT) happen in the original version.

I create a ship ( any ship will do ) and add to it T.A.C life support , and interstellar parts and the ship crash ever 4 launch, I don't even need to add or remove parts.

Another mod that I had to remove (really fast) was the (TweakScale_1.50) its makes all parts strange and some times they disappear (the ship detect the part but is not there, after looking closer the part is there but is way to small.

There is another problem I found related to the mod manager and interstellar, the mod manager keep losing the parts texture, if I delete the ModuleManager.ConfigCache and start the game the textures return but after 1 game restart or 2 the textures get missing and the part show up white, deleting the mod man cache return the part.

Here is a log (if you guys like to see)

So i have this install:

Alternate_Resource_Panel-2.6.3.0

DeadlyReentry_v6.4.0

Interstellar_090_0136

Karbonite_0.5.5

KAS_0.4.10

Magic_Smoke_Industries_Infernal_Robotics-0.19.3

MechJeb2-2.4.2.0

MKS_0.22.6

ModuleManager.2.5.6

RealChute_Parachute_Systems-1.2.6.3

SCANsat_v10

TacLifeSupport_0.10.2.15

Toolbar-1.7.8

WarpDrive_0.1.2

I think the problematic ones are

Interstellar_090_0136

TacLifeSupport_0.10.2.15

ModuleManager.2.5.6

Machine spec´s

CPU = I5 - 4690K = 4Ghz

BOARD = INTEL Extreme DZ87KLT-75K

MEM = 12Gb

GPU = ATI R7-260 OC

RAID

Best regards to all

Custume

Edited by custume
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I don't know what that link is to that log file... But. What exactly does it look like inside your GameData folder? The way you have your mods typed out gives me the impression that your just dumping whatever you download directly into GameData without properly unpacking it. All of those mods you listed. Are they each sitting in GameData like that with another GameData folder inside of them?

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I don't know what that link is to that log file... But. What exactly does it look like inside your GameData folder? The way you have your mods typed out gives me the impression that your just dumping whatever you download directly into GameData without properly unpacking it. All of those mods you listed. Are they each sitting in GameData like that with another GameData folder inside of them?

:0.0: , okay .... the idea is for all to see the version ...

if you read the log you see they are install, please read them before o ask this type of questions.

Regards to all

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My anti virus won't even let me open that link. I'd bypass it, but hell no. Try and use dropbox.

Edit: I do apologize custume I tried opening it in a different pc and it works just fine. Now im far from the best person to try and diagnose the issue in your output_log. That being said however when I look at your log the last thing KSP is dealing with before the crash seems to be TAC. Try reinstalling TAC and the new 2.5.11 module manager. Im pretty sure its not a memory issue im not seeing anything of the sort in that log so your good there. Just some mods not playing nice with each other.

Edited by Motokid600
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Hello to all again

I would suggest you get the latest updated version 2.5.10 or 2.5.11, it may fix things for you...

I did not know about the new version, I will get it ASAP, thz.

My anti virus won't even let me open that link. I'd bypass it, but hell no. Try and use dropbox.

Edit: I do apologize custume I tried opening it in a different pc and it works just fine. Now im far from the best person to try and diagnose the issue in your output_log. That being said however when I look at your log the last thing KSP is dealing with before the crash seems to be TAC. Try reinstalling TAC and the new 2.5.11 module manager. Im pretty sure its not a memory issue im not seeing anything of the sort in that log so your good there. Just some mods not playing nice with each other.

1º I hate drop box, I don't needed and i really don't like to leave my belongs in a strange server heheheheheh.

2º I prefer my server to the "other" that can add virus and stuff, my is 110% secure, and a real hard target to exploit.

You might have some right about the TAC, on the logs I see the same thing, that TAC and some part from the interstellar and deadly reentry are not working good, tac is a confusion to see the new versions and interstellar is the same, I know I can change to snack ( and it works better that TAC , but is not the same) and there is no O2 chocolate bar hehehehhehehehe.

I will try to find the new versions but like I say is a pain to find them.

Thank you all for the tips

Best regards

Custume

EDIT:

I have change the module manager and the game now crash faster heheheheh

The strange thing is that in flight the game do not crash, even if the flight takes 3 or 4 hours to complete, the game only crash on changing to the space center or in launch or new launch.

And the missing texture problem is gone (looks like they fix that on the new version of the module manager).

br

Edited by custume
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Best thing you can do now is remove mods one by one until the crash stops. I think I'm pretty sure I saw the same errors with deadly reentry in my install as well, but no crash. I'm running TAC with the works as well. Runs good. So if I were you I'd try removing interstellar first then that warp drive. I say that because those two are the only ones you listed that I don't have plus there's 30 more. If those two mods removed doesn't do it start working your way down your list of suspects.

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hi again,

I try that a got lef the TAC and the interstellar, all other look like the run ok, but all together no.

Here is the last crash ( only the final lines ) I just finish landing 1 ship and change to another to land.

Tac.LifeSupportController[FFF152BE][1108.51]: Deleting vessel ADVANCE SPACE LANDER V3 - vessel does not exist anymore

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Unpacking ADVANCE SPACE LANDER V5

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Coroutine couldn't be started because the the game object 'Facility' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'ksp_pad_cylTank' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'Tank' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'mainBuilding' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'Pod Memorial' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'dish_south' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'dish_north' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'dish_east' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'MainBuilding' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'Tank' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'ksp_pad_cylTank' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'ksp_pad_waterTower' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'mainBuilding' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'runway_light_SE' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'runway_light_NE' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'runway_light_NW' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'runway_light_SW' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'End09' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'End27' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'Section1' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'Section2' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'Section3' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'Section4' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'ksp_pad_cylTank' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'SmallLab' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'CentralBuilding' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'MainBuilding' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'CornerLab' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'WindTunnel' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'Observatory' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'SideLab' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'building' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'ksp_pad_cylTank' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'ksp_pad_launchPad' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'ksp_pad_sphereTank' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'ksp_pad_waterTower' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'KSCFlagPoleLaunchPad' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'building' is inactive!

(Filename: Line: 826)

Coroutine couldn't be started because the the game object 'mainBuilding' is inactive!

(Filename: Line: 826)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Look rotation viewing vector is zero

(Filename: Line: 57)

Look rotation viewing vector is zero

(Filename: Line: 57)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Inertia tensor must be larger then zero in all coordinates.

(Filename: Line: 545)

Crash!!!

Best regards to all

Custume

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