Manters Posted August 18, 2015 Share Posted August 18, 2015 (edited) Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender\2.75\scripts\addons\io_kspblender-master\__init__.py", line 59, in execute return import_craft.import_craft(self,context,**keywords) File "C:\Program Files\Blender Foundation\Blender\2.75\scripts\addons\io_kspblender-master\import_craft.py", line 63, in import_craft craft = import_parts(filepath,partdir,rightscale,right_location) File "C:\Program Files\Blender Foundation\Blender\2.75\scripts\addons\io_kspblender-master\import_craft.py", line 107, in import_parts if os.path.isfile(partdir[part.partName][0]): # make sure the part file exists so nothing crashesKeyError: 'mk2LanderCabin'location: <unknown location>:-1Help? Edited August 18, 2015 by Manters Quote Link to comment Share on other sites More sharing options...
longbyte1 Posted August 19, 2015 Share Posted August 19, 2015 Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender\2.75\scripts\addons\io_kspblender-master\__init__.py", line 59, in execute return import_craft.import_craft(self,context,**keywords) File "C:\Program Files\Blender Foundation\Blender\2.75\scripts\addons\io_kspblender-master\import_craft.py", line 63, in import_craft craft = import_parts(filepath,partdir,rightscale,right_location) File "C:\Program Files\Blender Foundation\Blender\2.75\scripts\addons\io_kspblender-master\import_craft.py", line 107, in import_parts if os.path.isfile(partdir[part.partName][0]): # make sure the part file exists so nothing crashesKeyError: 'mk2LanderCabin'location: <unknown location>:-1Help?Did you update kspdir.txt? It's in the instructions Quote Link to comment Share on other sites More sharing options...
Manters Posted August 19, 2015 Share Posted August 19, 2015 (edited) Did you update kspdir.txt? It's in the instructions Do I direct it to KSP.EXE or the KSP folder or the GameData folder?EDIT: NVM, i managed to fix it. Edited August 19, 2015 by Manters Quote Link to comment Share on other sites More sharing options...
TrainEngie Posted August 24, 2015 Share Posted August 24, 2015 Now this happens.Aeries 3A Quote Link to comment Share on other sites More sharing options...
Willbl3pic Posted August 28, 2015 Share Posted August 28, 2015 Now this happens.-snip-Aeries 3AI have this too ;( Quote Link to comment Share on other sites More sharing options...
TrainEngie Posted September 22, 2015 Share Posted September 22, 2015 Hello?This is a pretty cool blender addon; we don't wanna lose it... Quote Link to comment Share on other sites More sharing options...
Dasoccerguy Posted October 5, 2015 Author Share Posted October 5, 2015 Hello?This is a pretty cool blender addon; we don't wanna lose it...Thanks, TrainEngie. I've been busy/lazy between working and moving and all that. I've been working on fixing up the addon for the past 5 hours, and I'll make a post sometime this week with updates. Quote Link to comment Share on other sites More sharing options...
TrainEngie Posted October 11, 2015 Share Posted October 11, 2015 No problem.Also, I found a reason for those weird errors: I was using 32 bit Blender!I used 64 bit Blender (and I manually flipped the UVs) and I got this... IT's beautiful!You're welcome! Thanks for your hard work, sir! It's appreciated Quote Link to comment Share on other sites More sharing options...
longbyte1 Posted October 11, 2015 Share Posted October 11, 2015 No problem.Also, I found a reason for those weird errors: I was using 32 bit Blender!I used 64 bit Blender (and I manually flipped the UVs) and I got this... IT's beautiful!You're welcome! Thanks for your hard work, sir! It's appreciatedhttp://i.imgur.com/Ziu4CNX.pngExcept... that you forgot to turn on anti-aliasing. Quote Link to comment Share on other sites More sharing options...
Supergamervictor Posted October 26, 2015 Share Posted October 26, 2015 (edited) I'm using 64bit Blender but still get the same type of error. I put my KSP directory to kspdir file and pretty much done everything right. Its also a fresh blender install with ksp mu object master put in correctly.Tried importing stock ship. Btw if there was already a common solution, it'll be extremely helpful to put it on the main post itself.Thanks!Update:I found out it doesn't work with KSP 1.0.4 and only works with 1.0.2 which has the texture bug mentioned by early post.I 'm hoping to see a new update soon. However Dasoccerguy, take it easy. Its hard enough to have pressure placed on you while you're doing your best to fix this amazing plugin (Trust me, I'm in a similar situation right now with youtube).Keep up the good work! Edited October 26, 2015 by victor tan Quote Link to comment Share on other sites More sharing options...
DuoDex Posted October 26, 2015 Share Posted October 26, 2015 I decided I might give this a try, but now I'm getting a most unfortunate error.Any help would be appreciated. Quote Link to comment Share on other sites More sharing options...
Ruedii Posted October 26, 2015 Share Posted October 26, 2015 You say this supports every mod. Does that include procedural ones? (I do have an idea for a trick to support unknown procedural mods, but it's a little tricky. It involves running the appropriate mod binary routines in a mono runtime environment set up specifically for the task. I have an outline of the theory but implementing it is beyond my skill level.) Quote Link to comment Share on other sites More sharing options...
Supergamervictor Posted October 27, 2015 Share Posted October 27, 2015 (edited) I decided I might give this a try, but now I'm getting a most unfortunate error.http://i.imgur.com/gFrnveo.pngAny help would be appreciated.If you're trying to use it on 1.0.4, it's not going to work (based on my testings). It works on 1.0.2, not sure for 1.0.3 .If that's not the case then make sure your kspdir file inside the kspblendermaster folder has the correct folder location of your KSP install. Also, you might want to try 64bit blender to see if that's the problem. That's all that I know of from reading the last 4 pages. Edited October 27, 2015 by victor tan Quote Link to comment Share on other sites More sharing options...
Supergamervictor Posted October 27, 2015 Share Posted October 27, 2015 (edited) My first successful render Edited October 27, 2015 by victor tan Quote Link to comment Share on other sites More sharing options...
problemecium Posted November 19, 2015 Share Posted November 19, 2015 *resuscitates the thread* Okay so I'm having the same bug that a bunch of people cited earlier. I very carefully read all the instructions in the ReadMe and in this thread: - kspdir.txt correctly points to my KSP installation folder and ends with a "\" - the ZIP archive has been extracted directly to the Blender addons folder (C:\Program Files\Blender Foundation\Blender\2.75\scripts\addons\) - I tried opening a stock ship as a test, and got nothing in the scene and a long list of unintelligible tracebacks like those quoted above. I've seen people mentioning that this does not work with KSP 1.0.4, so I presume unless I somehow still did something wrong that it also doesn't work with KSP 1.0.5. Does it also matter which version of Blender I'm using? It is indeed 64-bit, but I'm using 2.75 while the ReadMe mentions 2.73. Assuming I really didn't do it wrong, I'd really like an update sometime! ;) Quote Link to comment Share on other sites More sharing options...
DuoDex Posted November 19, 2015 Share Posted November 19, 2015 [quote name='parameciumkid']*resuscitates the thread* Okay so I'm having the same bug that a bunch of people cited earlier. I very carefully read all the instructions in the ReadMe and in this thread: - kspdir.txt correctly points to my KSP installation folder and ends with a "\" - the ZIP archive has been extracted directly to the Blender addons folder (C:\Program Files\Blender Foundation\Blender\2.75\scripts\addons\) - I tried opening a stock ship as a test, and got nothing in the scene and a long list of unintelligible tracebacks like those quoted above. I've seen people mentioning that this does not work with KSP 1.0.4, so I presume unless I somehow still did something wrong that it also doesn't work with KSP 1.0.5. Does it also matter which version of Blender I'm using? It is indeed 64-bit, but I'm using 2.75 while the ReadMe mentions 2.73. Assuming I really didn't do it wrong, I'd really like an update sometime! ;)[/QUOTE] 1.0.2 is (IIRC) the only version it works with. Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted November 20, 2015 Share Posted November 20, 2015 [quote name='DuoDex']1.0.2 is (IIRC) the only version it works with.[/QUOTE] I had this working in 1.04 and zekes just posted a render [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] Lots of clipping will produce lots of misplaced parts Quote Link to comment Share on other sites More sharing options...
problemecium Posted November 23, 2015 Share Posted November 23, 2015 Okay so does anyone have any data about whether it works with 1.0.5 or Blender 2.75 then? Quote Link to comment Share on other sites More sharing options...
esinohio Posted November 24, 2015 Share Posted November 24, 2015 [quote name='parameciumkid']Okay so does anyone have any data about whether it works with 1.0.5 or Blender 2.75 then?[/QUOTE] Seems to be functioning "kind of". Only done a few tests since returning home but I've run into issues with craft that use the new inline Mk1 pods. Looks like the error is with the mu importer and not with this addon. I tried using the mu importer to manually import just the inline cockpit and I get the error Unrecognized format 76543 4. Haven't dusted off the coders hat in a long time so I'm hoping someone more adept than I will hop in here! Promises of first born children, large sums of fictional money, etc. if someone can fix it. Quote Link to comment Share on other sites More sharing options...
problemecium Posted November 25, 2015 Share Posted November 25, 2015 Ugh. I've continued to fight with it and as of now I can manage to get the model and a bit of material data for whatever is the first part in a .craft file. I don't get any textures (although I can manually assign them from DDS files) or additional parts past the root part. Anyone else have advice? Quote Link to comment Share on other sites More sharing options...
Guest Posted December 3, 2015 Share Posted December 3, 2015 So here's my woe: I use mac...It seems not to work no matter what I do. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 23, 2015 Share Posted December 23, 2015 On October 26, 2015 at 5:32 PM, DuoDex said: I decided I might give this a try, but now I'm getting a most unfortunate error. Any help would be appreciated. It seems not to work in Unix systems, and it appears you're on Linux. Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted December 23, 2015 Share Posted December 23, 2015 15 minutes ago, CliftonM said: It seems not to work in Unix systems, and it appears you're on Linux. It's your path is wrong I had the same error Quote Link to comment Share on other sites More sharing options...
Guest Posted December 23, 2015 Share Posted December 23, 2015 (edited) 33 minutes ago, selfish_meme said: It's your path is wrong I had the same error OK, so how do you get this to work with the Mac? Edited December 23, 2015 by Guest Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted December 23, 2015 Share Posted December 23, 2015 I have done it on Linux but in my old install, I would have to figure it out again, it works once you get the path right, I may have fixed it on my mac too I ill have to check, but it does not do well with highly clipped ships so I did not find it that useful as I am not great with blender. Quote Link to comment Share on other sites More sharing options...
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