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Part failing to decouple


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Just had an issue with a part not decoupling. These 7 variations have failed .......

@MODULE[ModuleDecouple]

{

IsOmniDecoupler = true

@explosiveNodeID = srf

}

@MODULE[ModuleDecouple]

{

IsOmniDecoupler = true

}

@MODULE[ModuleDecouple]

{

IsOmniDecoupler = true

@explosiveNodeID = top

}

@MODULE[ModuleDecouple]

{

IsOmniDecoupler = true

@explosiveNodeID = bottom

}

@MODULE[ModuleDecouple]

{

IsOmniDecoupler = true

@explosiveNodeID = srf

}

@MODULE[ModuleDecouple]

{

@explosiveNodeID = top

}

@MODULE[ModuleDecouple]

{

@explosiveNodeID = bottom

}

The part in question is the Slydia decoupler from the Araine 5 (Lionhead Aerospace pack) Is this a possible collision mesh goof up on part of the modder?

Edited by lextacy
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The part in question is the Slydia decoupler from the Araine 5 (Lionhead Aerospace pack) Is this a possible collision mesh goof up on part of the modder?

Umm this sounds like something you should ask in the mod thread - I've tried the big fairing and the little black decoupler for Ariane 5, and both seemed to work.. (more info might help too, like what parts you're trying to decouple from what parts, etc)

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Make sure that your staging is correct, and also ensure that you are attaching to the proper node. If you are attaching your engine, fairing, or whatever to the wrong node, it will still decouple, but the parts may not actually do anything.

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@Taki117 ture , but ive found the game surface attaches parts in stack mode regardless. Mod makers really need to watch their collision meshes so they are relaxed a bit to allow flexible placement with other parts.

Ona side-note that answers this threads OP..... using the mod called Kaboom rectifies the situations if they do come up in the future. All things well!

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