Jump to content

Mass-less parts Really Mass-less?


Recommended Posts

Are the mass-less parts actually mass-less? Parts such as the cubic octagonal strut and the static solar panel are well known to being over used due to them not having any mass, however if they truly did not have any mass wouldn't any force that applied to them give infinite acceleration? Do they actually have a small mass?

Link to comment
Share on other sites

What Taki says is true. I believe they are also given a small mass when they end up on their own (such as during disassembly) to help prevent physics problems like infinite acceleration. Although physics problems from physicless parts are not all that uncommon...

Cheers,

~Claw

Link to comment
Share on other sites

So the parts are totally physics-less until it becomes separate from anything else. Then it has physics applied to it and the mass shown in the VAB/SPH is applied, right?

Also, Norpo, those big batteries are mass-less! I never knew that!

Link to comment
Share on other sites

So the parts are totally physics-less until it becomes separate from anything else.

Not totally physics-less. They may still bend and wobble if there is a weight attached to them (end even if not, the game does the wobble calculation and comes up empty).

Depending on the part, there may be more. Every ox-stat has it's angle to the sun / power generation calculated individually, for example.

Note that I do not *know* whether the above is true. But I do know that my part count where the clock starts going yellow is very similar between craft, regardless of whether it's a ion glider (where like 90% of all parts are physicsless) or a heavy SSTO (where no more than 5% are physicsless). If anything, the ion glider lags more at lower part count. Therefore I presume that physicsless parts are not so physicsless after all.

That they can bend is an observation; that ox-stats need to trace the sun is common sense.

Edited by Laie
Link to comment
Share on other sites

So i wonder what would happen if you edited the part file of say, the monopropelant booster so that it had a probe core within and electricity supply, and then you turned on infinite fuel, what would happen?

I know what I'd expect (the same as you), but you won't know until you tried. Or until someone does the experiment for you.

Link to comment
Share on other sites

Well, this isn't infinite TWR of a modded zero-mass, infinite fuel ship, but it is pretty fun.

Stock, unmodded, but with infinite fuel hack, Kerbin to Jool in under 2 hours:

Edited by Yasmy
Link to comment
Share on other sites

Ive tested this for weapons research aka extremely cheap kinetic warheads and while in orbit testing they flew past the 100km at which you can see there nav marker and were on an escape from kerbol.

While in atmo they got up to speeds of nearly 3.5km/s but the soup like atmosphere slowed them down while below 35km.

Link to comment
Share on other sites

I did an all massless ship a while back. Octagonal strut, a whole bunch of O-10 engines, and a few struts. I set infinite fuel on then decoupled from the launcher, and I can start and stop the engines by enabling and disabling infinite fuel.

It accelerated at around 300,000 g. So not infinite.

Now whether that's because there is some small residual mass, or whether it's simply a limit of the game engine, i don't know.

Link to comment
Share on other sites

I did an all massless ship a while back. Octagonal strut, a whole bunch of O-10 engines, and a few struts. I set infinite fuel on then decoupled from the launcher, and I can start and stop the engines by enabling and disabling infinite fuel.

It accelerated at around 300,000 g. So not infinite.

Now whether that's because there is some small residual mass, or whether it's simply a limit of the game engine, i don't know.

I believe the root part cannot be massless, i.e. if a massless part becomes the root through decoupling or disassembly then the physics engine honors the root parts nominal mass. I haven't looked at it since the reroot tool was added, things might have changed.

Link to comment
Share on other sites

I believe the root part cannot be massless, i.e. if a massless part becomes the root through decoupling or disassembly then the physics engine honors the root parts nominal mass. I haven't looked at it since the reroot tool was added, things might have changed.

That would explain the method by which orphaned massless parts regain mass (as was discribed in an earlier post)

Link to comment
Share on other sites

I believe the root part cannot be massless, i.e. if a massless part becomes the root through decoupling or disassembly then the physics engine honors the root parts nominal mass. I haven't looked at it since the reroot tool was added, things might have changed.

So it is not possible to make a fully massless vessel.. I wonder what would happen if we did..

Link to comment
Share on other sites

So it is not possible to make a fully massless vessel.. I wonder what would happen if we did..

Well, I'd have to say divide-by-zero there, with all the associated consequences. Infs and NaNs rampaging throughout the physics engine, looting and burning, until you end up with the rolling altimeter and such.

Basically a lot of things end up being x / mass or mass_wet / mass_dry or such.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...