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More Game Modes and other tweaks.


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Current Modes

Sandbox Mode:

-The Space Program is in a utopian system where no funding has to be dealt with.

-All Technology has already been developed completely.

-No R&D Facility, Or Administration Building at all. (Maybe replaced with secondary launch pads?)

Default Flag: Kerbin&Mun Flag.

Default Name: Kerbal Space Commission.

Science Mode:

-The Space Program is in a super-funded mode where money is no problem.

-Rocketry is still in it's early stages.

-No Administration Facility.

Default Flag: Retro

Default Name: Kerbal Space Agency.

Career Mode:

-The Space Program starts in a basic form, and is still struggling with politics and planning.

-Rocketry is still in it's early stages.

-The Space Center Facilities are low-tech and quality.

Default Flag: Kerbal Space Program logo

Default Name: Kerbal Space Program

New Modes

Commercial Mode:

-The Space Program starts in a basic form, and is still struggling with planning and funding.

-Tech is developed instantly based on the R&D Upgrades. The Space Program does not have to deal with science at all.

-R&D Facility is renamed "Manufacturing Facility."

-Recoveries are more lucrative.

Default Flag: Satellite

Default Name: Kerbal Space Company

Communist Mode:

-Space Center starts unupgraded.

-Full funding has been diverted to the Space Program.

-Different tech tree based upon starting with probes.

-Space Center Upgrades require reputation (The Government upgrades the space center only if you've done cool stuff)

-Rocketry is in it's infancy.

-Launch from the high-latitude KSC2 Launch Site.

Default Flag: Rings

Default Name: Kerbcosmos

Note: The following is based on an imaginary concept of multiplayer in my mind.

Multiplayer modes

Sandbox:

Multiple Space Programs, all co-operating/co-existing in sandbox mode.

Space Race:

Communism v Career. 1+AI to 2 players

Competition:

Commercial v Commercial v Commercial etc... 2+ players

Rivalry:

Career v Career v Career etc... 2+ Players

Enemies:

Communism v Communism v Communism etc... 2+ players.

Global:

Multiplayer between any type of space programs, aside from Sandbox.

All of these modes except for Sandbox and Space Race allow you to change which programs are allied/partnered and which programs are rivals.

Changes to Contracts

Commercial: No part test contracts, and explore contracts give much more reputation. Rescue contracts are more lucrative. Also, nondescript/secret payload contracts pay more (and also exist for other space programs, and are basically just like those in BTSM)

Communism: Military contracts to test missiles and deploying bombs and such.

Multiplayer changes:

World First Contracts aside from Launch A New Ship are taken by the first agency to complete them, and then any subsequent completions have much less payouts, and Explore Contracts give a LOT of reputation to the first agency to complete it. But there is another thing. When you do a part test contract, you make its node in the science tree cheaper (in science) for everyone. There is also diminishing science returns for science gained if it's already been discovered by another agency. And finally, when rival space programs get +Rep, you get -Rep.

Unless you have a military contract, destroying another space agency's space center will cause you to lose your job.

Space Race

Space Race has a single player and multiplayer mode. Single Player uses an AI to simulate another space program by spawning ships in orbit and changing its Rep+Science+/Funds values based on a chance of failure or success. They will never get a military contract to destroy the player's space agency. They have defensive missiles which will destroy the player's rockets/planes/etc, and at strategic points in their territory. Landing in another player's territory will cause negative reputation, so be careful.

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YES.

Ahem- Sorry.

Some of these do sound pretty cool, but I don't think SQUAD is going to add new gamemodes... and these feel like a bit too many, don't they?

I think Multiplayer would be just one gamemode, but with the server setup including what types of space programs are allowed and clients choosing out of what is allowed.

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I like space race multiplayer mode. With some adjustments that could simulate overall space race progression; and it need special contracts ("Milestones") that are like record society contracts, but without "expires: never" part - it has expiration date, just hidden one.

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That's definitely "too many".

Plus each of those suggestion would ask for a entire topic defining them, or the sub-mechanic needed to make one of them credible.

I expected you to know better by the time GregoxMun. There's no way for SQUAD to get more from this suggestion than the pipe dream they hear anywhere else.

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