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I'm on a Mac Powerbook of a few years' vintage. I have a Saitek Cyborg 3D USB of even more venerable age.

KSP is interpreting all of my axes as off by something like 30°. Is there something I can do to calibrate?

It seems like it might not be actual calibration, as the endpoints are right. It's just the center that's off. So tilting the joystick (say) right rolls it more than if I tilt left.

:huh:

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I believe Mac OS X chooses the neutral point for axes when you plug the joystick in. Have you tried unplugging, centering, and replugging the joystick?

How does it work in other games?

What other information can you provide about your laptop?

Does the joystick work correctly in a fresh, stock install of KSP?

Please also provide a copy of your Player.log. Read the [thread=92229]How to Get Support[/thread] sticky to find it.

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Solved! I mucked around until I found ControllerMate, which let me calibrate to quite a fine degree by make a virtual controller operated by the real joystick. The centers were WAY off, and they seem to have 128 points, not 256, which means that the band is only half as wide as the game is expecting. The calibration blocks let you set range, center, and deadband, and then you set sensitivity in KSP (I found that things were absurdly jittery if sensitivity was much higher than 60%.)

Thanks, Master Tao!

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