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Can Infernal Robotics be made to support massive parts like the B9's HX parts?


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I tried to "just do it", and create a rotating engine module and they just flopped around like a wet noodle. I know you cant use struts to shore them up, it'll torque the part when you move/rotate it, so I'm wondering how this would be possible.

Is there a way to shore up the part and still have it rotate, or modify the part's so they have 0 flex?

As usual, thanks for your time!

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You can try active struts that has moving struts which will extend and retract as needed. And I hope you have Tweakscale and already use the largest size IR parts available for you.

Honestly though, I wouldn't suggest you making those massive things movable using the IR parts. They aren't designed handle something that big. They would need a custom-made part for them.

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