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Reentry--New contract type ?


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Hey, this idea came to my mind just after i missed my re-entry burn with my space shuttle and ended up in the ocean :

How about a new kind of contract in Career mode that would require you to "put x number of Kerbals at X orbit with all those parameters we already have, make them do some Crew report, EVA or experiment, and then you would have an additional optional task : bring back the capsule/shuttle/spaceplane (whatever you sent the kerbals in) the closest possible from a recovery site ! Something like :

"land near x site at y coordinates => additional reputation, a few bucks AND 75-80% funds back from the ship even though you are very far from the KSC, thanks to the recovery of the ship !"

Obviously, the recovery site should be visible in the map, just like the EVA and observation sites are visible right now. It would also be very large relative to the EVA sites we have already. It's pretty hard to pinpoint your landing location from LKO in stock (especially if you are a new player and low on fuel :P )

There could be a sentence like "the recovery ship is arriving to recover your vessel" or "trucks coming towards your location" once you hit the "recover" button if you succeded to land at the right site

I think that this would make re-entry much more interesting, and not just "damn i must land my 250,000$ ship right on the launchpad, i need that money!" Plus, with the new aerodynamics and re-entry heating being added in 1.0, all this stuff should get more attention :P If you get too greedy and take the risk of making a steeper re-entry and getting funds back you might lose your ship, Or you can be extra careful and go for a shallow re-entry, making it harder to land at the right place !

Moreover the problem of landing at the right spot is extremely important in real life, and it is not really so in KSP.

What do you think of this idea ? Do you think it would work ? Tell me what you think is good or wrong about it !

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I think the pods should have reentry contracts that require reentry at a certain velocity, or from a certain apoapsis/periapsis combo. Like placing a satellite with apo at some altitude, and periapsis just above the atmosphere, step 2 is to lower the periapsis to 40km (or whatever), and reenter without burning up (in 1.0, obviously).

A good training contract for new players, (can pop up with a probe core unlocked, since a possible contract might be "destructive testing" where you find out how NOT to reenter.

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Sorry for the confusion. I've pulled this thread back out of the sticky topic, since this is a specific additional contract suggestion. The intent of the sticky is to explore broader balance and play through.

Cheers,

~Claw

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Sorry for the confusion. I've pulled this thread back out of the sticky topic, since this is a specific additional contract suggestion. The intent of the sticky is to explore broader balance and play through

Yeah, i got quite confused ! this topic is going places :P

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