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Air intake and solar panel shortcut(Like gear,lights,etc)


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This game needs a close/open all air intakes and a separate close/open all Solar panels default named shortcuts. And like the newer gear lists all the intakes/solar panels to let you customize it if needed. I think it should be shortcut to something like "I" for intakes and something for "P" for solar panels on the keyboard. They should by default be the "Toggle" option and should automatically incorporate all appropriate items put on your vehicle into their perspective category. I always use up my shortcuts before getting to these but and always find use for them potentially.

Edited by Arugela
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I've been getting into the habit of using the named action groups for alternate uses. For example, if I have a ship with no RCS, I'll use the RCS action group to deploy/retract solar panels.

I believe there's also a mod called "Action Group Extender" or something to that effect, which increases the number of action groups to 200+ IIRC.

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I think it should be shortcut to something like "I" for intakes and something for "P" for solar panels on the keyboard.

According to the KSP key bindings list:

- I is already reserved for RCS translate down

- P is already used by many third-party add-on plugins for many purposes (DYJ minigun uses it to fire the weapon, and KAS uses it to operate its winches)

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The key bibding isn't a problem anyway, anyone can change keybindings to anything they desire :P

Well i don't think it's really an important need, but you are right when you say it would be useful ! I don't mind using an action group usually, but if the solar panel button was implemented, i would use it all the time for sure :)

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What about adding Shift+ to keybinding as well. then we could extend the shortcuts. That might solve the keybinds. Plus those were just examples. It doesn't matter what it is too.

Shift (or Control) + anything is a really bad idea with default keybindings. Because those keys control something else that you really don't want to accidentally activate...

Edit: Rereading your post, I realized you said that it doesn't matter what the modifiers are. While this is true to a certain extent, there's a reason why those keys are used as modifiers so much. They're large keys at the edge of the keyboard, so they're easy to press on purpose, but hard to hit accidentally. Which is probably why KSP uses them to control throttle.

Edited by GreenWolf
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