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SkyCar Challenge


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I do think that you should read the Challenge Submissions Guidelines.

The "Flying Car" idea is great, and it hasn't been done much in KSP, so this challenge could be excellent if you established some rules and a scoring system. (For example, would mods or debug cheats be allowed? How would you judge the best flying car? Should the car look like the model you mentioned, or should it just look like any car?)

That being said, I'm just going to post this here...

RDEqpBl.jpg

-Upsilon

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I do think that you should read the Challenge Submissions Guidelines.

The "Flying Car" idea is great, and it hasn't been done much in KSP, so this challenge could be excellent if you established some rules and a scoring system. (For example, would mods or debug cheats be allowed? How would you judge the best flying car? Should the car look like the model you mentioned, or should it just look like any car?)

That being said, I'm just going to post this here...

http://i.imgur.com/RDEqpBl.jpg

-Upsilon

all the rules...

I don't care about if there are modded or unmodded versions. I just want to see a veichle that looks like the real SkyCar and that works with the few following rules:

* Minimal wings - as you can se by the picture

* VTOL capable

* Must be flown by at least one Kerbal

* Range enough to go to the Island and back to KSC.

* No propellers.

Would be great to roam planets and Müns without the need to following the terrain.

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  • 3 weeks later...

The challenge of building a Skycar is how closely one adheres to the aesthetics and scale of real-world models, which is severely limited with stock parts, including the lack of rotating axles. This craft is completely stock and operated in stock aero. Only informational mods were used during construction (RCS Build Aid) and operation (KER and Advanced Resource Panel).

Paul Moller said “A VTOL aircraft needs an artificial stabilization system. It’s essential. ...If that system fails, or the engine fails, that vehicle crashes.†This model has 4 torque of SAS per ton, plus vernor thrusters tucked under each engine nacelle for fine-tuning landings.

Moller also said “A VTOL, like a hummingbird, has a high metabolism, which means it requires a lot of energy. It is very difficult...to get a large amount of power in a small package.†This model uses a pair of jets tucked almost out of sight for hovering, a pair for forward thrust and another pair for retro thrust. Takeoff can be horizontal with the hover jets gradually lifting off, or vertical with the forward jets transitioning to horizontal flight.

The Moller M400 has 8 engines, 4 computers, and 2 parachutes. This one uses 6 engines, 2 computers and 1 parachute. This parachute was tested many times and the pilots survived every time it deployed. They also survived many RUDs when the chute was not deployed.

The Moller M400 “targeted performance†(never tested), and this model's actual performance:

[FONT=courier new][COLOR=#000000]
M400 vs v12.4
Top speed: 143 m/s-> 285 m/s[/COLOR]
[/FONT][FONT=courier new][COLOR=#000000]Range: 207 km <- 150km[/COLOR][/FONT]
[FONT=courier new][COLOR=#000000]Ceiling: 9.75 km -> 12.5 km[/COLOR][/FONT]
[FONT=courier new][COLOR=#000000]Climb rate: 19 m/s-> 20 m/s at sea level[/COLOR][/FONT]
[FONT=courier new][COLOR=#000000]Cargo: 340 kg -> 3350 kg[/COLOR][/FONT]
[COLOR=#000000][FONT=Arial][FONT=courier new]Mass: 1 mt <- 18.5 mt[/FONT][/FONT][/COLOR]

KerbalX link: Moller Skycar v12.4

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