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Inflatable Hab de-flated and made crew non functional


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I was traveling to Duna with 6 kerbals and the Habitat deflated itself for no reason. This causes your crew to be trapped inside and your ship is no longer functional. Crew transfer is impossible using stokc, crew manifest, and ship manifest. I need to know how to get it inflated again by force, because of course, the "Deploy" button is no longer visible. Ive got some code from the part in question and my save file snippit of the part on the actual vessel. If someone can figure out the pooh is going on.

PART code of native part


MODULE
{
name = ModuleAnimateGeneric
animationName = Inflato1Inflate
startEventGUIName = Deploy
endEventGUIName = Retract

}
MODULE
{
name = deployableHabRestrictor
animationName = Inflato1Inflate
crewCapacityDeployed = 6
crewCapacityRetracted = 0
}

Active part on the vessel


MODULE
{
name = ModuleAnimateGeneric
isEnabled = True
status = Locked
animSwitch = True
animTime = 0
animSpeed = -1
EVENTS
{
Toggle
{
active = True
guiActive = False
guiActiveEditor = True
guiIcon = Toggle
guiName = Deploy
category = Toggle
guiActiveUnfocused = True
unfocusedRange = 5
externalToEVAOnly = True
}
}
ACTIONS
{
ToggleAction
{
actionGroup = None
}
}
}
MODULE
{
name = deployableHabRestrictor
isEnabled = True
EVENTS
{
}
ACTIONS
{
}
}

Edited by lextacy
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Which mod are you using?

Does the context menu appear with out the expected button or not at all?

context menu appears but without the button

change

guiActive = False

to

guiActive = True

just a guess..

will try your suggestion

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