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Resurrecting the dead (Editing my .cfg file)


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Is this the right place to put this? It's my first thread here. Anyway, I done screwed up. My game crashed while my favourite pilot was soaring over the Mun's surface in EVA mode, and when I reloaded the game, by the time i could get back to flight mode he was missing from the tracking station. I loaded up the lander thinking it hadn't saved for a while, and naturally the first thing I did after that was press f5 (stupid). Obviously the game had saved over Bobvin's death and I'd just erased my last backup. :(

So my question is this: Is there a way to resurrect my poor pilot with his skills intact, and preferably to put him back in the lander that's now sitting cold and dead on the mun? I'm no stranger to save file editing, so if it can be done, please let me know. I'm the kind of person who will throw out my entire save file over this kind of screwup, so any help would be appreciated.

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Go to the persistent save file, look for the roster, that has all your kerbals in it. Change the state from dead to available if you want him back at HQ. To retain his skills you have to change some other numbers as well I believe, the number of performed flights IIRC, if you look through his stats in the save file it's pretty hard to miss.

For putting him back in the lander you need to go to the lander command part in the save file and insert his name at 'crew = ' and set the status of the kerbal to 'assigned' instead of available.

Edited by ColourOfFire
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What ColourOfFire says should get you on the right track. Just make sure you are editing either the persistence.sfs or a quicksave.sfs (kerbal roster is not in a *.cfg file. (I recommend making a copy in case of catastrophe...)

Also (for future sake), if you want to keep more than one quicksave at a time press MOD+F5 (ALT+F5 in windows). That will allow you to name your quicksave, thereby avoiding the accidental overwrite of "quicksave.sfs".

Cheers,

~Claw

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