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*IGNORE* Balancing thrust in KSP


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Okay, asked before and was told that for a item in Unity, if the trustTransform is set at 0, the item (ship, engine, rock) will be at 0.

Here's the issue.

Ship is centered at 0,0,0 in Unity. The two additional parts added in KSP have a mass of 0.0. The actual ship has a mass of 225 tons. Hope that's clear.

Now, I changed from the 2 fuel source of normal rocket engines to a single fuel source (and removed the RESOURCE for that fuel as well). I also changed the max thrust.

Neither of those items touched the thrustTransform. Both of the items dealt with the same ship at 0,0,0. Fuel stored internally so any mass change of fuel would just change mass of entire ship so CoM would not change.

Yet now, if I even attempt to bring the ship up to even 1/3 throttle, it starts cartwheeling stern over bow.

It makes no sense what happened. I triple checked Unity to ensure the thrustTransform is at 0,0,-10~ and that is pointing directly away from CoM of 0,0,0. Even the landing legs are part of the ship as a whole so should not effect CoM. Yet something is. What did I miss? What did I screw up?

Please, any help would be appreciated.

two pics to hopefully help.

1j6dl3.jpg

2ekosvp.jpg

Not sure what the issue was but loaded Unity, rewrote the unaltered file and bingo, working normally again.

Sorry to have annoyed anyone.

Edited by MLWostal
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