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The Improper Physics of Space Agency (iOS)


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A long time ago, I bought Space Agency for my device. I was shocked and angered at how badly the physics worked. If you have to make up the rules of gravity in a game, I thought, you're doing it wrong; considering that gravity is a simple inverse square attraction law. (And also the Moon is in a totally different place from the planet)

I don't recommend Space Agency. If you want a Mobile KSP, SimpleRockets would be far better.

Then, today, while looking for an image, I stumbled upon this article. This person was attempting to modeling the way more internally confusing model of orbital motion found in Space Agency.

http://www.wired.com/2013/05/how-do-you-model-orbital-motion-in-a-game/

So that was a bit cool.

Edited by GregroxMun
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Yeah I hate those physics, but it is a fun game. I love all of the RL rocket parts and ships, and the ability to dock/translate/manage air/electricity/fuel and stuff.

If you want full realism, try Space Simulator for iOS.

It is like Orbiter on your iPad. You get a full solar system, and Apollo+the space shuttle. It is moddable so they will add addons too very soon, and then you can fly ships to Titan.

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