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Cruiser Parts Dev thread


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As a start to a new expansion project to Civilian Population I decided to target the time frame from the year 2300+. Pure future.

In this future stable fusion of deuterium makes fusion drives possible. This paves the way for large cruisers of several thousand tons. Cruiser parts will integrate to Civilian Population, Extraplanetary Launchpads, and possibly other mods.

Here's an early look at the overall design.

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Planned parts to come:

Docking module

Central main engine

Biomass, mining tank

Edited by michaelhester07
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  • 4 weeks later...

You can play with an alpha version here:

http://forum.kerbalspaceprogram.com/threads/114069-Netherdyne-Research-and-Development-%28work-in-progress%29-0-11-%28formerly-the-cruiser-parts-mod%29?p=1811797#post1811797

This mod ended up on the back burner though. I talk about plans to make mods but end up playing Skyrim instead. Need a break from the modding.

If the fusion engines seem overpowered they are, but it's because the cruiser parts target an era where travelling within the solar system is commonplace.

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