Jump to content

What values update on launched/saved craft when editing .cfgs?


mreadshaw

Recommended Posts

I've noticed that when I edit a .cfg for a part and reload the game sometimes the value will update on saved or launched craft and sometimes it won't. Is there a list or general rules about what will and will not update? I've figured out that Resource amounts won't update but mass and and nodes (but not whats attached to the node) will change. Is it the basic values update but modules and resources and the like (things inside a second bracket set) won't?

Thanks!

Link to comment
Share on other sites

It's to do with how the values are used in code. Anything marked as persistent (going in the save file) won't change when you edit part cfg's.

eg. resources are saved with a current and max amount

RESOURCE{
name = ElectricCharge
amount = 23.262701530713
maxAmount = 50
flowState = True
isTweakable = True
hideFlow = False
flowMode = Both
}

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...