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Help making Karborundum Reactor Mod


Windspren

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I would like to have some reactors to offset the huge amount of EC consumed by the K+ Torch Drives. I need someone to make the models and textures for a 1.5 and 2.5m reactor. It won't need resource tank as I am planning on having them run on Karborundum. I can probably do the .cfg but if anyone can do that it would be great as I don't know how to define part size in a .cfg . Thank you everyone in advance! :)

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I am pretty average at modelling, but not at texturing:( and i would like to now what it should look like.

A drawing should help to get me started, but as I said im not that good at texturing.

Edited by AtleSt
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If you want made a Karborundum Generator from the KA_Scanner_01 part so you have both parts

+PART[KA_Scanner_01]

{

@name = Karborundum_Generator

@title = Karborundum Generator

@description = Generator that burns Karborundum to fill all your Electric needs

MODULE

{

name = ModuleGenerator

isAlwaysActive = false

requiresAllInputs = true

activateGUIName = Activate Generator

shutdownGUIName = Deactivate Generator

INPUT_RESOURCE

{

name = Karborundum

rate = 0.05

}

OUTPUT_RESOURCE

{

name = ElectricCharge

rate = 100

}

}

}https://dl.dropboxusercontent.com/u/72893034/Karborundum_Generator.cfg.zip

EDIT- Sure

Edited by Mecripp2
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I am pretty average at modelling, but not at texturing:( and i would like to now what it should look like.

A drawing should help to get me started, but as I said im not that good at texturing.

You can probably use the models and textures for the karbonite converters, but maybe you could modify them a little bit to distinguish them from the converters?

If you want made a Karborundum Generator from the KA_Scanner_01 part so you have both parts
+PART[KA_Scanner_01]

{

@name = Karborundum_Generator

@title = Karborundum Generator

@description = Generator that burns Karborundum to fill all your Electric needs

MODULE

{

name = ModuleGenerator

isAlwaysActive = false

requiresAllInputs = true

activateGUIName = Activate Generator

shutdownGUIName = Deactivate Generator

INPUT_RESOURCE

{

name = Karborundum

rate = 0.05

}

OUTPUT_RESOURCE

{

name = ElectricCharge

rate = 100

}

}

}https://dl.dropboxusercontent.com/u/72893034/Karborundum_Generator.cfg.zip

If AtleST does the modeling could you write the .cfg?

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So I've finished the .cfg and I'm using the models for the karbonite converters. Can you please edit the textures for the karbonite converters (not the distillers) so that they look different? Maybe replace the orange with lime green and make the dark gray a light gray? Thanks for all the help!

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