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The Mun has acquired an illness... - A crash has made terrain textures stretched out


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KSP: 0.90 Beta/0.26 Alpha - Windows 32bits

Problem: I had just finished landing a tripulation on the Mun to kickstart a base there. While I had Bill add in solar panels to the Hab Module, the entire computer froze. I restarted it and went back to KSP, only to discover this:

SR4dhhs.png

Mods installed: All mods were working fine prior to the crash, so it's unlikely to be a mod-related issue.

-Blizzy's Toolbar(0.90)

-Active Texture Management(0.90)

-Image Viewer(0.90)

-Kerbal Engineer Redux(0.90)

-Kerbal Joint Reinforcement(0.90)

-Kerbal Inventory System(0.90)

-NavBall Docking Aligment Indicator(unsure, but always had worked with no issues)

-RealChute(0.90)

-Trajectories(0.90)

-Kerbal Alarm Clock(0.90)

Reproduction steps: Can't; issue is stemmed from an after-crash effect. Tried closing and reopening game, but that did not help.

Log: I do not have anywhere to upload the log, and it's too long to put it in one post.

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I seriously doubt a crash would cause the Mun to be like that. Besides, I get those striations too. It's some sort of texture problem with KSP.

Yes I can confirm this. I have the stretching of ground textures too on Kerbin after several loads and reverts of flight. I don't even need crashes for this to happen. I usually just restart the game and the textures go back to normal.

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I'm pretty sure I know what's causing this; I had EXACTLY the same issue recently and all I did to fix it was remove the Active Texture Management mod, which I see you have too. I know Active Texture Management takes forever to install but trust me, I'm 99% certain it is to blame for this. I have never, ever seen textures stretch like this on any body, in all the versions I've ever played (I'm also running v.90) until I installed Active Texture Management.

Edited by TimKerbin
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