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Help !B9 Armory Question


motorola222

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Hi folks.

been playing KSP for a while now, but new today on the forum. So i apologise if this is the wrong place for my questions but googling and searching hasnt helped me. which leads me to belive this is my own stupidity causing a problem.

well ive downloaded the B9 armory pack, and the AI will not lock on to my Craft at all in guarded mode, oddly though if i launch an amraam it will lock onto that, its the oddest thing ever as it worked once and now it wont at all.

Any idea.

im running 0.90 on OSX(i switched to windows KSP with the same issue)

Also how do u get up the settings menu for the B9 systems? ive seen it used but cant seem to see how it works.

Many thanks.

From a very stupid man on a laptop.

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Hi and welcome to the forum.

So I think you are mistaken in the name of the add-on B9 never created any weapon pack, you certainly mean BD armory.

For your question did you put the BD FOF part on your craft?

Is it set to be in a different team as you turret?

Have you check your turret field of view, is it set to 360 or is the number different?

nb: TBH I've not used BD armory on .90 so I don't know if it work well.

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Hi folks.

been playing KSP for a while now, but new today on the forum. So i apologise if this is the wrong place for my questions but googling and searching hasnt helped me. which leads me to belive this is my own stupidity causing a problem.

well ive downloaded the B9 armory pack, and the AI will not lock on to my Craft at all in guarded mode, oddly though if i launch an amraam it will lock onto that, its the oddest thing ever as it worked once and now it wont at all.

Any idea.

im running 0.90 on OSX(i switched to windows KSP with the same issue)

Also how do u get up the settings menu for the B9 systems? ive seen it used but cant seem to see how it works.

Many thanks.

From a very stupid man on a laptop.

yes thats exactly the mod i mean ha ha

BD FOF - Weapon Manager? i put this on no problem. Think ive got it working, i thought you could arm it and then use the space centre to change vessel, turns out that if you do this then it will deactivate the system. still i think i have it working now, but i guess time will tell

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