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Aquamarine Mk I Light Seaplane


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http://www.whoshotdk.co.uk/KSP/Ships/SPH/AquamarineMkI.craft

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STATISTICS

Tonnage: 5.6t dry / 8.9t wet

Parts: 75

Kerbin TWR: 2.57

Capable of landing on water or land.

CONTROLS

[6] Toggle Internal lights

[7] Toggle External lights

[8] Toggle Ladders

[9] Toggle float intakes *

* Intake air isn’t required from the floats so drag can be reduced somewhat by closing them.

NOTES

She has a computer controlled SAS unit (no pilot required) as she’s a little unwieldy without it.

Water landing speed should be no more than 80m/s. You can glide in unpowered at approximately 30m/s minimum. On landing, you can use the bow facing RCS jets to help slow down and come to a stop.

The best way to take off from water is to get up to approximately 50m/s, then sharply nose her down then back up to bounce her out of the water.

Fuel tank sits in the center of the plane inside the fuselage so refueling will require the TAC Fuel Balancer mod or ninja mouse skills. She has a Docking Port Jr on the bow keel to connect with a fuel tanker or whatever.

Getting up and off the extending ladders (Telus Mobility Enhancer) is tricky - I’ve found the easiest way is to climb to the top of the Telus, then quickly let go and re-grab. Your Kerbal should grab the horizontally mounted ladder so that you can climb up onto the wing.

Hope you like the craft!

Dave

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Hope you have fun!

Building a decent seaplane is certainly a lot easier than I thought. I think you can use any parts you like for the floats, so long as their Crash Tolerance is high (i.e 80m/s) and that they keep more fragile bits out of the water. One thing to watch out for is that the floats will move the Center of Mass downwards which can play havoc with the flight characteristics of the plane. Placing the wings a little lower helps.

Heres a daytime screenshot of the Aquamarine...

AquamarineMkI.jpg

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