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Game Craching when i approach land


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Hi, the game kkeps craching qhen im about to land, i think it is related to the terrain detail and scatter density but im not sure. I lowered both of them to default detail and 20% density.

I have Win7 64, 12GB Ram, AMD Phenom II x4 955 3.2 Ghz, AMD Radeon HD 7800

Can anybody help me? Pleeease!

This is the beginning of the error archive generated in the last crash...

Unity Player [version: Unity 4.5.5f1_7684ad0c5a44]

KSP.exe caused an Access Violation (0xc0000005)

in module KSP.exe at 0023:0059b0bd.

Error occurred at 2015-03-27_111746.

C:\KSP_win\KSP.exe, run by Arisland.

43% memory in use.

0 MB physical memory [0 MB free].

0 MB paging file [0 MB free].

0 MB user address space [126 MB free].

Read from location 00148008 caused an access violation.

Context:

EDI: 0xf1530024 ESI: 0x00128000 EAX: 0x00148004

EBX: 0x00128000 ECX: 0x00ee2ab0 EDX: 0x00020000

EIP: 0x0059b0bd EBP: 0x00ecf048 SegCs: 0x00000023

EFlags: 0x00210202 ESP: 0x00ecf040 SegSs: 0x0000002b

Bytes at CS:EIP:

8b 78 04 83 e7 03 0b cf 89 48 04 8b 4a 04 8b 7d

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When I've seen that sort of memory listing before, it's been related to a broken font file. But if you think it's linked to terrain scatter, have you tried turning off the scatter completely to see how it runs?

Also, if you could upload the output_log.txt, that might provide some extra clues. You can upload that to somewhere like pastebin, google docs, or dropbox and link it here.

Cheers,

~Claw

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https://drive.google.com/folderview?id=0B3QGu7U-wjNpfndjM1dEcUdXZmVBZy1QVDZkc1JhR0l0c0gtc0F2ZjBxT0pIeTB6WHVMZnc&usp=sharing

This is the link of a folder with two error reports. If i turn the scatter off and reduce terrain quality, the game almost never crashes. But i think i have enough good computer to run it at max quality, dont do i?

So that i asked if there was a hardware/software issue and if i could fix it without losing quality...

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