Jump to content

Balloon


Epicsauce

Recommended Posts

I did have this idea, but didn't think of the drag... I tried changing the mass to a negative - which didn't work; the game converted it back into a positive.

Link to comment
Share on other sites

I have experimented on this (although my idea was not of a balloon, per se, but of an anti-gravity machine), and I have come to no advancements. As stated, negative mass did not cause any particular change, while negative friction had an unintended side effect. While it was utterly useless for providing lift above 35KM, it did have a few amusing and one potentially useful side effect. One of the side effect, the useful one, is that if you started going really horizontal, you would eventually accelerate to escape velocity, which means in theory if we could change drag mid-air (possibly with the help of the chute), we could make a device which would allow an easy 35KM orbit.

The other side effect, more amusing this one, is that while it DID slingshot you out of the planet, the reverse was also true. Which made the parachute obsolete - it made the ship accelerate towards the ground anyway.

Although now that I think of it, I might have a new part idea in the making. Anyone here excelling at making orbits?

Link to comment
Share on other sites

Haha, I tried making a ramjet with negative drag. It kind of worked but was incredibly unstable, the slightest deviation from vertical would produce a gigantic sideways reverse-drag sufficient to rip it right off. You could get several hundred mps below a thousand feet -- usually downwards, as it would accelerate you down as fast as you were going up even butt-first. If drag were a vector instead of a scalar, maybe...

Link to comment
Share on other sites

Sure, if you want to run the game for decades or centuries.

Depends on your route - slingshotting the sun can produce tremendous velocities, especially with a solar sail adding to the thrust. It is a very complicated maneuver though.

And why decades or centuries, if you're using time-compression (that they may introduce)?

Link to comment
Share on other sites

Done. kinda, it is horribly broken, since the chute wants to face downward while moving but something tries to flip it upright.

Feel free to edit this and try to make it work.

Also if anyone wants me to spend the time to make one that works, (by that I mean an engine) I can. But it seems kinda simple.

ss20110725205108.png

https://www.dropbox.com/s/9ihuq3scf2t1vda/testing.rar

Wait,what?! A creeper balloon?!

Also,installed it,the game won't even load.'Loading...Loading...Loading...'

EDIT:Removed Naccele's parts,didn't work.Removed the balloon,the game still didn't work.Weird.

Link to comment
Share on other sites

Remove it if it won't work, but it is working fine for me, did you install anything else?

ss20110726051020.png

(edit) yep, still works. Also, I think when you set it's drag negative it increases forever, which is why they love to fly off, not just that they wobble out of control.

Link to comment
Share on other sites

  • 2 weeks later...

Hmm... using the engine module (either solid OR liquid) for this wouldn't do, as the engine only provides thrust in the direction it is pointed (which is not necessarily up). Using a modded parachute or other drag model wouldn't do either, as drag is velocity-dependent (for direction as well as magnitude).

Also, apparently setting a negative mass value doesn't create antigravity, so we can forget about that. ::)

Haha, I tried making a ramjet with negative drag. It kind of worked but was incredibly unstable, the slightest deviation from vertical would produce a gigantic sideways reverse-drag sufficient to rip it right off. You could get several hundred mps below a thousand feet -- usually downwards, as it would accelerate you down as fast as you were going up even butt-first. If drag were a vector instead of a scalar, maybe...

What an AWESOME idea!!

I see the problem with it producing thrust in the yaw direction though... that kinda sucks. I'm trying to think of a workaround...

I know that most parts have separate minimum and maximum drag parameters, which I presume are for forward flight and for sideways flight. Obviously, for a ramjet, we'd only want the FORWARD-FLIGHT value (i.e. minimum drag) to be negative. However, this alone is still not fully sufficient, as it would still cause a divergent situation at low AOA until the (presumably interpolated) drag value crossed the zero mark. To make up for this, I'd probably look into using the winglet module instead and adding some degree of lift to pull the net-force vector back to (or at least close to) the centerline of the rocket.

[Also, drag IS a vector. By definition, it is always in the direction opposite your direction of flight (which is NOT necessarily the direction you're pointed, mind you). The other component of total aerodynamic force is lift, which is - by definition - PERPENDICULAR to the direction of flight.]

Link to comment
Share on other sites

I think you know what I mean. Alter the direction or strength of the force by config file.

The values in the .cfg are LABELED as coefficients (well, in the winglets anyways), which makes sense, because there's naturally no way to dictate the velocity or dynamic pressure of a part through configuration. However, I'm not certain that they actually are coefficients, as that would mean that the program would have to dictate the characteristic area being used to determine the drag FROM this coefficient (and velocity and density and whatnot). This COULD be done via a simple calculation of frontal cross-sectional area, or an on-the-fly calculation of head-on area with respect to the direction of travel (doubtful), or more likely, this 'coefficient' is actually the 'drag area,' that is, the true drag coefficient TIMES the characteristic area. I still need to test for this; if this is indeed the case, the part developer would need to manually input higher drag values for larger parts of the same shape.

A little insight from the game devs would be wonderful right now... ;)

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...